Character |
Move |
Charge effect |
Notes
|
Diddy Kong |
Peanut Popgun |
Increases damage |
If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned.
|
Rocketbarrel Blast |
Increases height and damage |
Once full charge is met, the move is automatically used.
|
Donkey Kong |
Giant Punch |
Increases damage and knockback |
Near fully charged is most powerful, rather than fully charged, though fully charged version is faster and has super armor
|
Ike |
Eruption |
Increases damage and knockback |
Near fully charged is much more powerful than fully charged; Fully charged deals 10% to Ike.
|
Quickdraw |
Increases damage, knockback, and range |
Can be held indefinitely.
|
Jigglypuff |
Rollout |
Increases speed, duration, damage, and knockback |
Can be held indefinitely.
|
King Dedede |
Jet Hammer |
Increases damage and knockback |
Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging.
|
Kirby |
Inhale |
Various (see notes) |
Kirby can copy a chargable neutral special from some characters.
|
Link |
Hero's Bow |
Increases damage, knockback, and speed of arrow |
Can be held indefinitely
|
Spin Attack (Brawl only) |
Increases damage and knockback |
Activates automatically at full charge
|
Lucario |
Aura Sphere |
Increases damage, knockback, and size of sphere |
Can be charged indefinitely, charging animation has damaging hitbox
|
Luigi |
Green Missile |
Increases damage, knockback, and distance Luigi travels |
Can be held indefinitely in Brawl; can misfire, sending Luigi a very far distance, regardless of charging time.
|
Luigi Cyclone (Melee only) |
Allows Luigi to gain height in the air after this move is used on the ground |
|
Mario (Brawl only) |
F.L.U.D.D. |
Increases the amount of water Mario can spray while using F.L.U.D.D. |
Charge can be saved, Mario will flash when the move is fully charged
|
Marth |
Shield Breaker |
Increases damage and knockback |
Automatically activates at full charge.
|
Mewtwo |
Shadow Ball |
Increases damage and knockback |
Can be charged indefinitely, charging animation has damaging hitbox
|
Mr. Game & Watch |
Oil Panic |
Once Oil Panic absorbs 3 energy projectiles, the oil can be released as an attack |
Charge can be held indefinitely and even if Mr. Game & Watch is KO'ed, If Oil Panic is fully charged,Bucket Braking cannot be performed
|
Pichu |
Skull Bash |
Increases damage, knockback, and distance Pichu travels |
Activates automatically at full charge
|
Pikachu |
Skull Bash |
Increases damage, knockback, and distance Pikachu travels |
Activates automatically at full charge
|
Pit |
Palutena's Arrow |
Increases damage and knockback |
Can be charged indefinitely only if one keeps on changing the direction in which the arrow is aimed
|
Squirtle |
Water Gun |
|
|
R.O.B. |
Robo Burner |
|
|
Gyro |
|
|
Roy |
Flare Blade |
Increases damage and knockback |
Automatically activates at full charge; attack is stronger when almost-fully charged.
|
Samus |
Charge Shot |
|
|
Sheik |
Needles |
|
|
Sonic |
Spin Charge |
|
|
Spin Dash |
|
|
Toon Link |
Hero's Bow |
|
|
Hero's Bow |
|
|
Wario |
Wario Waft |
|
|
Yoshi |
Egg Roll |
|
|
Young Link |
Fire Bow |
|
|
Zero Suit Samus |
Paralyzer |
|
|