Man Who Jumps

Mario's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset Effect Clang SFX G/A
Neutral Hit 1 Bn9 3% 83   0 100 116 0 900 600 0 0   3 1 3
Bn8 600 300 0 0
Bn31 85 700 0 0 0
Hit 2 Bn32 2% 83   0 100 116 900 600 0 0   3 1 3
Bn31 600 300 0 0
Bn8 85 700 0 0 0
Hit 3 Bn55 5% *   10 100 0 1100 1200 0 0   3 34 3
Bn54 400 300 0 0
F-Tilt Angled up Bn55 10% *   6 100 0 0 1000 900 0 0   3 34 3
Bn54 800 300 0 0
Bn4 700 0 300 -500
Angled side Bn55 9% 1000 900 0 0
Bn54 800 300 0 0
Bn4 700 0 300 -500
Angled down Bn55 8% 1 1000 900 0 0
Bn54 800 300 0 0
Bn4 700 0 300 -500
U-Tilt Bn22 8% 96   26 125 0 0 700 0 0 0   3 34 3
Bn32 122 900 0 0 0
Bn33 120 1200 0 0 0
D-Tilt Bn55 8% 80   10 80 0 0 1000 700 0 0   3 2 3
Bn54 9% 800 400 0 0
Bn4 600 0 0 0
Dash Clean Bn1 9% 110   70 50 0 1 900 0 500 -100   3 34 3
Bn1 600 0 350 200
Late Bn1 7% 120 45 30 800 0 500 -100 2
Bn1 200 0 250 200
U-Smash Bn23 Template:DamageWhenCharged 83   32 97 0 0 800 0 600 270   3 65 3
D-Smash Hit 1 Bn0 Template:DamageWhenCharged *   40 75 0 0 1000 0 900 3000   3 66 3
Bn0 800 0 900 1700
Hit 2 Bn0 Template:DamageWhenCharged 35 1000 0 900 -2700 34
Bn0 Template:DamageWhenCharged 800 0 900 -1500
F-Smash Angled up Bn0 Template:DamageWhenCharged *   25 95 0 0 1000 0 3000 3150   1 72 3
Bn0 Template:DamageWhenCharged 96 900 0 2500 2200   3 65
Bn29 500 0 0 0
Angled side Bn0 Template:DamageWhenCharged 95 1000 0 1950 3650   1 72
Bn0 Template:DamageWhenCharged 96 900 0 1900 2400   3 1
Bn29 Template:DamageWhenCharged 500 0 0 0
Angled down Bn0 Template:DamageWhenCharged 95 1000 0 900 3300   1 72
Bn0 Template:DamageWhenCharged 96 900 0 1100 2300   3 65
Bn29 500 0 0 0