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Data Node
Revision as of 18:26, July 8, 2011 by
Toomai
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Man Who Jumps
Mario's Moveset (Details)
Move
Segment
Damage
Angle
Hit Frames
IASA
BKB
KBG
WBKB
SD
Size
Offset
Effect
Clang
SFX
G/A
Neutral
Hit 1
Bn9
3%
83
0
100
116
0
900
600
0
0
3
1
3
Bn8
600
300
0
0
Bn31
85
700
0
0
0
Hit 2
Bn32
2%
83
0
100
116
900
600
0
0
3
1
3
Bn31
600
300
0
0
Bn8
85
700
0
0
0
Hit 3
Bn55
5%
*
10
100
0
1100
1200
0
0
3
34
3
Bn54
400
300
0
0
F-Tilt
Angled up
Bn55
10%
*
6
100
0
0
1000
900
0
0
3
34
3
Bn54
800
300
0
0
Bn4
700
0
300
-500
Angled side
Bn55
9%
1000
900
0
0
Bn54
800
300
0
0
Bn4
700
0
300
-500
Angled down
Bn55
8%
1
1000
900
0
0
Bn54
800
300
0
0
Bn4
700
0
300
-500
U-Tilt
Bn22
8%
96
26
125
0
0
700
0
0
0
3
34
3
Bn32
122
900
0
0
0
Bn33
120
1200
0
0
0
D-Tilt
Bn55
8%
80
10
80
0
0
1000
700
0
0
3
2
3
Bn54
9%
800
400
0
0
Bn4
600
0
0
0