Hmmmmmmm
This is kind of on the fringe of being important enough for an article, in my opinion. I don't want to cause a misconception like the term "windbox" has, where some people think that "windboxes" are different objects than normal hitboxes. The definition is also a bit sketchy; what's stopping this from developing into an article about all grounded-only hitboxes? I don't really know about this one. Toomai Glittershine Da Bomb 09:46, 22 April 2011 (EDT)
- True it's not a different object from normal hitboxes, but it's a type of hitbox such as the aforementioned "windboxes" and disjointed hitboxes, which each have their own articles. Why shouldn't we have articles on each type of hitbox that exists in Smash Bros.? For definition, the hitbox exists on the ground, where it transform the stage area it effects into a damaging floor, which separates them from other hitboxes that hit grounded characters only. Omega Tyrant 10:04, 22 April 2011 (EDT)
- I'll also point out that other articles mention "quake hitboxes", and it is a term I seen used before. Omega Tyrant 10:09, 22 April 2011 (EDT)
- I think this article should stay, we have articles on vacuum hitboxes, push effect hitboxes, meteor smash hitboxes and spike hitboxes which are all different enough from other normal hitboxes since they have a different trajectory. These "Quake" hitboxes are in the ground which is very different from any other hitbox which is usually in a body part, weapon or projectile, they also have a different trajectory only sending opponents upwards except the hitboxes created from Bowsers down aerial and other effects from Togepi.--Shaun's Wiji Dodo talk 10:10, 22 April 2011 (EDT)