Sorry, Havoc
I didn't put that there. I don't know how that happened, but I know I didn't do it. I just edited the picture not the "Final" thing.-Ivy73 01:47, September 2, 2010 (UTC)
- Fail. Havoc did not direct it at you in any way. He just wondered why it was there.--MegaTron1XD 01:49, September 2, 2010 (UTC)
- (edit conflict)Just noticed it when you edited the image near it. I didn't blame you for it. Going through the page history it seems that's been there for a while. --Havoc'48 01:52, September 2, 2010 (UTC)
A Change from Melee to Brawl
There's something about Brawl, besides tripping, bothers me. Hitstun has been reduced right? When I do a multi-hit attack, it's escaped with Smash DI, correct? Well, besides that, I'm discovering that most multi-hit moves make a character, motionless or otherwise, escape out of it, even if the opponent doesn't DI. Some examples are: Sonic's up-smash, Lucas' n-air, Luigi Cyclone, what have you. I perused the SSBB character pages many times to easily extrapolate that some multi-hit moves (although there are exceptions) in Brawl are harder to trap a character with. It has to be the new, if unfavorable, physics that cause this discrepancy. Wouldn't it be easier on the characters if they had no multi-hit attacks? Lili Rochefort 1965 (talk) 18:32, 5 January 2011 (EST)