Triangle jump

Revision as of 08:32, November 7, 2010 by 108.96.40.194 (talk)
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Triangle jumping is a technique similar to wavelanding. It only differs in the fact that part of the character's airdodge is allowed to be seen, giving some invincibility frames, yet still moving forward with a slight waveland. Due to air dodges being unable to be angled in Brawl, and the lack of it in SSB64, this technique is only possible in Melee.