Can anyone give me a few simple tips with getting good with olimar? —Preceding unsigned comment added by 71.198.98.66 (talk • contribs) 01:22, 19 April 2008 (UTC)
Always have 6pikmin before charging in. When more than 2 die, charge out. Olimar's running A move is one of his best moves. Olimar has some of the best throws and grabs. Use them. Olimar's >B has further range than his smash, and, in my opinion, is better. White pikmin tend to do the most damage. Purple pikmin do best knockback. —Preceding unsigned comment added by 92.10.116.46 (talk • contribs) 13:06, 19 April 2008 (UTC)
Keep in mind that the Pikmin Throw leaves Pikmin vulnerable for attack. Use it in combination with other moves. Also, the Pikmin Chain can work as a nice edge guarding move, in some cases. —Preceding unsigned comment added by Pikamander2 (talk • contribs) 17:00, 19 April 2008 (UTC)
Perfect timing to open this, I have some info to post. :) Ok so his directional areal moves make great killing moves with red pikmin, or purple pikmin, purple pikmin with D-air is a powerful meteor smash/spike attack. Pikmin throw (>B/B side) is a great move for building up damage, and if the entire set is on that one enemy, watch him, because, if he is charging up a smash attack, call your pikmin back with Whistle (Bv/B down) so that way your pikmin don't all die. One easier way to get purple pikmin and white pikmin is to stand near an edge with some space between you and the edge, face away from the edge, and pikmin pluck (basic B move) some pikmin. Purple and white pikmin when plucked move a shorter distance compared to the other pikmin, so all purple pikmin and white pikmin should land on ground, and the others fall down (it will be easier to understand with practice). White pikmin when flowered will do slightly more damage (with their grab attack Pummel Z+A) then when they are leaf pikmin. Avoid going in water, and use F-air with red or purple pikmin, as that move is powerful for KO'ing enemies. Now, one important (and juicy) tidbit of knowledge is how to use pikmin for defencive purposes. Red pikmin can be thrown ahead of you to take the hits of missles, thrown bombs (I think), and maybe curry fireballs. Yellow pikmin are conveniet, one yellow pikmin can be hit by a full Charge Shot, and not be phased by it. Learner4
While Olimar and his Pikmin may be able to string together some good comboes, people keep forgetting one major disadvantage: Olimar can't do anything without his Pikmin! All he can do with no Pikmin is tilts, his neutral combo, and his neutral aerial. With only five moves in his arsenal, Olimar will surely get owned by other characters. Also, he's tremendously easy to edge-guard because a Tether Recovery is his only option. Just grab the edge! And, when he has no Pikmin, Olimar can't use his up special to recover at all. Overall, playing as Olimar is too risky. I suggest you get good with Meta Knight, Pit, or someone like that. - GalaxiaD 19:47, 4 May 2008 (UTC)
Look, GalaxiaD, stop being so over-obsessed with Metaknight and Pit. If someone wants to be good with Olimar and thay need help to do it, suggesting they play another character isn't helpful. Olimar may be risky, but sometimes risks have to be made. Olimar has the most powerful projectiles in the game, Olimar has the longest tether recovery. Olimar has perhaps the best final smash, I know you're going to object that items aren't allowed in tournament play, but they are allowed in non-tournament play, which is also a thing. Not everyone plays SSB games so that they can enter into tournaments. So, in conclusion, yes, Olimar may be risky, and yes, he may not be the most impressive, but if you don't want to give advice, then don't! Believe it or not, you can still DO his up special. It may not tether, but sometimes that little jump he does may just save his life. Some people specifically train using Olimar WITHOUT his Pikmin; I do myself against particularly inexperienced players as a handicap. However, he is rather crippled on stages with water or few tetherable edges. I don't really concern myself with planning each color. If there's a white in line I grab or pikmin toss, and if I want to rack up damage I save the purples for the end, but other than that I don't pay too much mind. The main thing is not to lose track of them. The second you get knocked away from solid ground you should immediately whistle. This should be a habit before you ever pikmin chain. And unless you're midair (juggled or low gravity) there should be no reason to have less than 6 pokemon on the field at any given time. Also beware that you don't accidentally chuck pikmin into stage obstacles of off the edge. Sometimes if you're lucky you can Whistle them back if you hurry. As for attacks, I like his combos to rack up damage, such as uptilt-nair-uair if possible, and fsmash and fair to KO. But I don't use him much more than anyone else, so I don't know if I'm that proficient at him specifically. - Gargomon251 10:33, 5 May 2008 (UTC)