Super Smash Bros. Melee

Ganondorf (SSBM)/Side special

< Ganondorf (SSBM)
Revision as of 17:57, October 25, 2024 by CanvasK (talk | contribs) (→‎Hitboxes)
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Hitbox visualization showing Ganondorf's grounded side special.
Hitbox visualization showing Ganondorf's aerial side special.
Hitbox visualization showing Ganondorf's grounded side special when it connects with an opponent.
Hitbox visualization showing Ganondorf's aerial side special when it connects with an opponent.
This article is about the hitbox visualization in Super Smash Bros. Melee. For the move itself, see Gerudo Dragon.
Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Missing hitbox sound effects, radius & positional data / Conflicting sources about the timing of the actual hit's active frames (3-7 or 4-8)
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

GroundedEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 0% 0   0 0 0 3.999744 0 3.1248 1.953 0.0             Punch
1 0 0% 0   0 0 0 3.999744 0 3.1248 7.812 0.0             Punch
2 0 0% 0   0 0 0 3.999744 0 3.1248 13.671 0.0             Punch
ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 17% 2   60 69 0 7.49952 25 0.0 0.0 0.0             Fire

AerialEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 0% 0   0 0 0 3.999744 0 6.6402 3.906 0.0             Punch
1 0 0% 0   0 0 0 3.999744 0 6.6402 9.765 0.0             Punch
2 0 0% 0   0 0 0 3.999744 0 6.6402 -1.953 0.0             Punch
ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 16% 2   50 65 0 7.49952 25 0.0 0.03906 0.0             Fire

TimingEdit

Grounded search

Search 15-34
Animation length 79
                                                                                                                                                             

Grounded hit

Hitbox 4-8
Animation length 25
                                                 

Aerial search

Search 18-34
Animation length 79
                                                                                                                                                             

Aerial hit

Hitbox 4-8
Animation length 25
                                                 

Landing lag hit

Animation length 40
                                                                               

Landing lag miss

Animation length 20
                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Searchbox

Similar movesEdit