Super Smash Bros. Ultimate

Palutena (SSBU)/Down special

< Palutena (SSBU)
Revision as of 17:49, August 22, 2024 by Kiedan (talk | contribs) (Created page with "{{ArticleIcons|ssbu=y}} {{competitive expertise}} thumb|350px|Hitbox visualization showing Palutena's down special, Counter. thumb|350px|Hitbox visualization showing the counterattack. thumb|350px|Hitbox visualization showing the reflection attack. ==Overview== ==Hitboxes== ===Projectile searchbox=== Upon detecting a projectile, Palutena will immediately...")
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Hitbox visualization showing Palutena's down special, Counter.
Hitbox visualization showing the counterattack.
Hitbox visualization showing the reflection attack.

Overview

Hitboxes

Projectile searchbox

Upon detecting a projectile, Palutena will immediately perform her reflection attack.

ID Radius Bone Offset G A
0 12.3 top 0.0 10.0 1.5    

Counterattack

The hitboxes' true damage is 1.3× the countered attack's damage, with a minimum and maximum of 10% and 50%, respectively. They also ignore any kind of armor.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 10.0% 0   Forward 50 70 0   7.0 top 0.0 10.5 13.0 to 14.5 1.5× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Forward 30 65 0   9.0 top 0.0 10.5 9.0 to 20.0 1.5× 1.0× 0%               Kick   All All            

Barrier windbox

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 0.0% 0   Forward 0 100 50   5.0 top 0.0 8.5 to -4.5 0.0 0.0× 1.0× 0%               None   No items All            

Timing

Intangibility 6-12
Searchbox 7-34
Counter 7-34
Interruptible 71
Animation length (grounded) 70
Animation length (aerial) 79
Searchbox                                                                                                                                                               
Counter                                                                                                                                                               
Grounded                                                                                                                                                               
Aerial                                                                                                                                                               
Hurtboxes                                                                                                                                                               

Counterattack

Hitbox 5-7
Intangibility 1-6
Animation length 37
                                                                         
                                                                         

Reflection

Body reflector 1-4
Reflect barrier 1-44
Barrier windbox 2-11
Interruptible 35
Animation length (grounded) 50
Animation length (aerial) 59
Reflect barrier                                                                                                                       
                                                                                                                       
Grounded                                                                                                                       
Aerial                                                                                                                       
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Reflect
 
Counter
 
Intangible
 
Flinchless hitbox
 
Interruptible
 
Searchbox

Parameters

Move

Horizontal speed multiplier on startup 0.33
Maximum vertical speed 0.8
Air friction 0.0025
Gravity 0.04
Maximum fall speed 1.2
Counter bubble bone top
Counter bubble radius 11.5
Counter bubble offset [x, y, z] [0, 10, 1.5]
Counterattack frame from hit 16
Reflect barrier generation point ([x, y]) [11, 9.5]

Counterattack

Minimum damage 10
Maximum damage 50
Damage multiplier 1.3×

Body reflector

Radius 11.5
Offset ([x, y, z]) [0, 10, 1.5]
Upper damage limit 50
Damage multiplier 1.4×
Speed multiplier 1.25×
Lifetime multiplier

Reflect barrier

Bone top
Radius 3.8
Offset ([x, y, z]) [0, 11.5 to -7.5, -1]
Lifetime 45 frames
Upper damage limit 50
Damage multiplier 1.4×
Speed multiplier 1.25×
Lifetime multiplier