OverviewEdit
This move is similar to Mario's, though it hits harder but has less overall distance. It can be slightly angled by tilting the control stick forward, the further forward it is tilted, the further forward Dr. Mario jumps but at the cost of vertical height. If the control stick is tilted in the opposite direct in the first four frames and is performed on the ground, the move will cancel itself, helping in combos. Unlike Mario, Dr. Mario can't wall jump, meaning he can't wall jump out of the move, hindering it's recovery potential on most stages.
HitboxesEdit
TimingEdit
AttackEdit
Intangibility | 3 |
---|---|
Hit 1 | 3 |
Hits 2-3 | 4-7, 8-11 |
Hit 4-5 | 12-15, 16-19 |
Hit 6 | 20-21 |
Animation length | 37 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
|