Super Smash Bros. Melee

Dr. Mario (SSBM)/Up special

< Dr. Mario (SSBM)
Revision as of 21:39, August 18, 2024 by Zeckemyro (talk | contribs)
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Hitbox visualization showing Dr. Mario's up special, Super Jump Punch.

OverviewEdit

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This move is similar to Mario's, though it hits harder but has less overall distance. It can be slightly angled by tilting the control stick forward, the further forward it is tilted, the further forward Dr. Mario jumps but at the cost of vertical height. If the control stick is tilted in the opposite direct in the first four frames and is performed on the ground, the move will cancel itself, helping in combos. Unlike Mario, Dr. Mario can't wall jump, meaning he can't wall jump out of the move, hindering it's recovery potential on most stages.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 5% 0   0 100 150 7.4214 23 0.0 0.0 2.3436             Punch
1 0 5% 0   0 100 150 5.0778 32 0.0 0.0 0.0             Punch
Hits 2-3
0 0 2% 0   0 100 236 6.2496 23 0.0 0.0 3.1248             Kick
1 0 2% 0   0 100 276 5.0778 4 0.0 0.0 4.6872             Kick
Hits 4-5
0 0 2% 0   0 100 98 6.2496 23 0.0 0.0 3.1248             Kick
1 0 2% 0   0 100 120 5.0778 4 0.0 0.0 4.6872             Kick
Hit 6
0 0 3% 0   40 160 0 8.7885 23 0.0 0.0 0.0             Punch
1 0 3% 0   40 160 0 3.906 4 0.0 0.0 0.0             Punch

TimingEdit

AttackEdit

Intangibility 3
Hit 1 3
Hits 2-3 4-7, 8-11
Hit 4-5 12-15, 16-19
Hit 6 20-21
Animation length 37
                                                                         
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible