Super Smash Bros. Ultimate

Sora (SSBU)/Forward aerial/Hit 1

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Hitbox visualization showing Sora's forward air 1.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Frames 10-11
0 0 0 4.8% 0   Forward 64 4 0   4.2 haver 0.0 -1.2 0.0 0.25× 1.0× 0%     File:EffectIcon(Keyblade).png         Sora Slash   All All             +4 frames
1 0 0 4.8% 0   Forward 42 4 0   3.4 haver 0.0 4.6 0.0 0.25× 1.0× 0%     File:EffectIcon(Keyblade).png         Sora Slash   All All             +6 frames
2 0 0 4.8% 0   Forward 38 4 0   3.4 haver 0.0 9.2 0.0 0.25× 1.0× 0%     File:EffectIcon(Keyblade).png         Sora Slash   All All             +8 frames
Frames 12-13
0 0 0 4.8% 0   Forward 68 4 0   4.2 haver 0.0 -1.2 0.0 0.25× 1.0× 0%     File:EffectIcon(Keyblade).png         Sora Slash   All All            
1 0 0 4.8% 0   Forward 68 4 0   3.4 haver 0.0 4.6 0.0 0.25× 1.0× 0%     File:EffectIcon(Keyblade).png         Sora Slash   All All            
2 0 0 4.8% 0   Forward 68 4 0   3.4 haver 0.0 9.2 0.0 0.25× 1.0× 0%     File:EffectIcon(Keyblade).png         Sora Slash   All All            
Frames 14-15
0 0 0 4.8% 0   Forward 74 4 0   4.2 haver 0.0 -1.2 0.0 0.25× 1.0× 0%     File:EffectIcon(Keyblade).png         Sora Slash   All All            
1 0 0 4.8% 0   Forward 74 4 0   3.4 haver 0.0 4.6 0.0 0.25× 1.0× 0%     File:EffectIcon(Keyblade).png         Sora Slash   All All            
2 0 0 4.8% 0   Forward 74 4 0   3.4 haver 0.0 9.2 0.0 0.25× 1.0× 0%     File:EffectIcon(Keyblade).png         Sora Slash   All All            

Timing

Attack

The move can transition into the next hit by either holding the attack button or pressing it again within the continuability window. Upon hitting an opponent, the move sets Sora's vertical speed to 1 if not fast falling, reduces his previous horizontal momentum by 0.35×, and temporarily multiplies his air acceleration and air speed by 0.75× and 0.65×, respectively.

The move enables ledge grabs from both sides starting on frame 43.

Initial autocancel 1-2
Hitboxes 10-11, 12-13, 14-15
Continuability window 16-42
Earliest continuable frame 23
Ending autocancel 38-
Interruptible 44
Animation length 59
                                                                                                                     
                                                                                                                     
                                                                                                                     

Landing lag

Interruptible 13
Animation length 34
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Continuable
  
Earliest continuable point
 
Interruptible