Super Smash Bros. Ultimate

Sora (SSBU)/Forward tilt/Hit 2

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization showing Sora's second forward tilt.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
0 0 0 3.6% 0   Standard 50 12 0   3.6 haver -0.6 0.0 -1.2 0.3× 1.0× 0%     File:EffectIcon(Keyblade).png         Sora Stab   All All             +10 frames
1 0 0 3.6% 0   Standard 50 12 0   3.6 haver -0.6 4.2 -1.2 0.3× 1.0× 0%     File:EffectIcon(Keyblade).png         Sora Stab   All All             +10 frames
2 0 0 3.6% 0   Standard 50 12 0   3.6 haver -0.6 9.2 -1.2 0.3× 1.0× 0%     File:EffectIcon(Keyblade).png         Sora Stab   All All             +10 frames
3 0 0 3.6% 0   Standard 25 15 0   3.6 haver -0.6 0.0 -1.2 0.3× 1.0× 0%     File:EffectIcon(Keyblade).png         Sora Stab   All All             +10 frames
4 0 0 3.6% 0   Standard 23 15 0   3.6 haver -0.6 4.2 -1.2 0.3× 1.0× 0%     File:EffectIcon(Keyblade).png         Sora Stab   All All             +10 frames
5 0 0 3.6% 0   Standard 24 22 0   3.6 haver -0.6 9.2 -1.2 0.3× 1.0× 0%     File:EffectIcon(Keyblade).png         Sora Stab   All All             +10 frames

Timing

The move can transition into the third hit of the forward tilt by either holding the attack button or pressing it again within the continuability window.

Hitboxes 7-10
Continuability window 11-40
Continuation point 17
Interruptible 36
Animation length 45
                                                                                         
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible