Super Smash Bros. Ultimate

Palutena (SSBU)/Side special

< Palutena (SSBU)
Revision as of 18:02, August 18, 2024 by Kiedan (talk | contribs) (Created page with "{{ArticleIcons|ssbu=y}} {{competitive expertise}} ==Overview== ==Hitboxes== The radius of the looping hit increases by 1.2u every 4 frames: *Frames 28-31: '''4.8u''' *Frames 32-35: '''6.0u''' *Frames 36-39: '''7.2u''' *Frames 40-43: '''8.4u''' *Frames 44-47: '''9.6u''' *Frames 48-51: '''10.8u''' *Frames 52-55: '''12.0u''' {{UltimateHitboxTableHeader}} {{HitboxTableTitle|Looping hit|42}} {{UltimateHitboxTableRow |id=0 |rehit=5 |damage=1.5% |sd=-0.7 |angle=160 |bk=50 |ks=1...")
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Overview

Hitboxes

The radius of the looping hit increases by 1.2u every 4 frames:

  • Frames 28-31: 4.8u
  • Frames 32-35: 6.0u
  • Frames 36-39: 7.2u
  • Frames 40-43: 8.4u
  • Frames 44-47: 9.6u
  • Frames 48-51: 10.8u
  • Frames 52-55: 12.0u
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Looping hit
0 0 5 1.5% -0.7   Standard 50 100 0   4.8 top 0.0 0.0 0.0 1.0× 0.4× 0%               Bomb   All All            
Final hit
0 1 0 5.5% -2.7   Forward 60 141 0   15.5 top 0.0 0.0 0.0 1.5× 0.4× 0%               Bomb   All All            

Timing