Super Smash Bros. Ultimate

Hero (SSBU)/Neutral special

< Hero (SSBU)
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OverviewEdit

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Frizz (6 MP) is a fireball that can be charged up to become Frizzle (16 MP) and Kafrizz (36 MP), which are stronger variants that travel increasingly farther and faster. Unlike most chargeable moves, Hero will always begin charging from the beginning if he cancels the move, although the charge will be stored. He is also unable to launch the projectile if he lacks MP, forcing him to recharge his MP and use up any existing charge before he can use weaker variants again.

HitboxesEdit

FrizzEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 9.0% -4   Forward 45 55 0   2.8 top 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
Late hit
0 0 0 6.0% -4   Forward 45 55 0   2.8 top 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            

FrizzleEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
1 1 2 9.0% -4   Forward 71 62 0   2.8 fireball1 0.0 0.0 0.0 0.9× 1.0× 0%               Fire   All All            
0 0 2 9.0% -4   Forward 71 62 0   2.8 fireball2 0.0 0.0 0.0 0.9× 1.0× 0%               Fire   All All            

KafrizzEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Fireball
0 0 0 19.0% -10   Standard 0 100 30   7.0 top 0.0 0.0 0.0 0.0× 0.0× 0%               Fire   All All            
Burst (early hits)
0 0 6 3.0% 0   Standard 0 100 50   13.0 top 0.0 0.0 0.0 1.4× 0.0× 0%               Fire   All All            
1 0 0 10.0% 0   Standard 60 70 0   17.5 top 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
Burst (final hit)
0 0 0 3.0% 0   Forward 15 325 0   13.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
1 0 0 8.0% 0   Standard 50 70 0   17.5 top 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            

TimingEdit

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The editor who added this tag elaborates: What is the amount of frames before Hero can act?
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FrizzEdit

                                                                                                                               

FrizzleEdit

                                                                                                             

KafrizzEdit