Super Smash Bros. Brawl

Giga Bowser (SSBB)/Up special

< Giga Bowser (SSBB)
Revision as of 21:00, August 14, 2024 by Zeckemyro (talk | contribs) (Created page with "{{ArticleIcons|ssbb=y}} {{disambig2|the hitbox visualization in ''Super Smash Bros. Brawl''|the move itself|Whirling Fortress}} thumb|300px|Hitbox visualization showing Giga Bowser's grounded Whirling Fortress. thumb|300px|Hitbox visualization showing Giga Bowser's aerial Whirling Fortress. ==Overview== {{Competitive expertise}} ==Hitboxes== ===Grounded=== {{BrawlHitboxTableHe...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
This article is about the hitbox visualization in Super Smash Bros. Brawl. For the move itself, see Whirling Fortress.
Hitbox visualization showing Giga Bowser's grounded Whirling Fortress.
Hitbox visualization showing Giga Bowser's aerial Whirling Fortress.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

GroundedEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 11% 3   70 80 0 14.0 0 0.0 14.0 -8.0 1.0x 1.0x 0%               Burn  
1 0 11% 3   70 80 0 14.0 0 0.0 14.0 12.0 1.0x 1.0x 0%               Burn  
Clean hit 2
0 0 5% 3   80 50 0 14.0 0 0.0 14.0 -8.0 1.0x 1.0x 0%               Slash  
1 0 5% 3   80 50 0 14.0 0 0.0 14.0 12.0 1.0x 1.0x 0%               Slash  
Late hit 2
0 0 3% 3   50 50 0 14.0 0 0.0 14.0 -8.0 1.0x 1.0x 0%               Slash  
1 0 3% 3   50 50 0 14.0 0 0.0 14.0 12.0 1.0x 1.0x 0%               Slash  

AerialEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 10% 3   80 60 0 20.2 0 0.0 20.2 0.0 1.0x 1.0x 0%               Paper  
Hits 2-6
0 0 3% 0   20 50 0 20.0 0 0.0 20.2 0.0 1.0x 1.0x 0%               Slash  
Hits 7-11
0 0 2% 0   20 50 0 18.0 0 0.0 20.2 0.0 1.0x 1.0x 0%               Slash  

TimingEdit

GroundedEdit

Intangible 1-5
Hit 1 6-7
Hit 2 8-23, 24-39
Animation length 79
                                                                                                                                                             
                                                                                                                                                             

AerialEdit

Hit 1 6-7
Hits 2-6 8-11, 12-15, 16-19, 20-23, 24-27
Hits 7-11 28-31, 32-35, 36-39, 40-43, 44-47
Animation length 79
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Invincible
 
Intangible