Super Smash Bros. Brawl

Giga Bowser (SSBB)/Forward tilt

< Giga Bowser (SSBB)
Revision as of 19:35, August 11, 2024 by Zeckemyro (talk | contribs) (Created page with "{{ArticleIcons|ssbb=y}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Giga Bowser forward tilt hitbox visualizations |- !↗ |300px |- !→ |300px |- !↘ |300px |- |} ==Overview== {{Competitive expertise}} ==Hitboxes== {{BrawlHitboxTableHeader}} {{HitboxTableTitle|Angled up|24}} {{BrawlHitboxTableRow |bn=34 |id=0 |damage=20% |angle=361 |fkv=0 |ks=10...")
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Giga Bowser forward tilt hitbox visualizations
GigaBowserFTiltUpSSBB.gif
GigaBowserFTiltSSBB.gif
GigaBowserFTiltDownSSBB.gif

Overview

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Angled up
0 0 20% 0   28 100 0 15.0 34 7.0 0.0 0.0 1.0x 1.0x 0%               Burn  
1 0 20% 0   28 100 0 12.0 33 8.0 0.0 0.0 1.0x 1.0x 0%               Burn  
2 0 20% 0   28 100 0 12.0 33 0.0 0.0 0.0 1.0x 1.0x 0%               Burn  
3 0 20% 0   28 100 0 15.0 4 4.0 12.0 0.0 1.0x 1.0x 0%               Burn  
4 0 20% 0   28 100 0 14.0 0 0.0 10.0 16.0 1.0x 1.0x 0%               Burn  
Angled forward
0 0 17% 0   28 80 0 18.0 34 7.0 0.0 0.0 1.0x 1.0x 50%               Burn  
1 0 17% 0   28 80 0 16.0 33 8.0 0.0 0.0 1.0x 1.0x 50%               Burn  
2 0 17% 0   28 80 0 16.0 33 0.0 0.0 0.0 1.0x 1.0x 50%               Burn  
3 0 17% 0   28 80 0 18.0 4 4.0 12.0 0.0 1.0x 1.0x 50%               Burn  
4 0 17% 0   28 80 0 14.0 0 0.0 10.0 16.0 1.0x 1.0x 50%               Burn  
Angled down
0 0 18% 0   28 80 0 15.0 34 7.0 0.0 0.0 1.0x 1.0x 0%               Burn  
1 0 18% 0   28 80 0 12.0 33 8.0 0.0 0.0 1.0x 1.0x 0%               Burn  
2 0 18% 0   28 80 0 12.0 33 0.0 0.0 0.0 1.0x 1.0x 0%               Burn  
3 0 18% 0   28 80 0 15.0 4 4.0 12.0 0.0 1.0x 1.0x 0%               Burn  
4 0 18% 0   28 80 0 14.0 0 0.0 10.0 16.0 1.0x 1.0x 0%               Burn  

Timing

Hitboxes 12-16
Interruptible (angled) 41 (38)
Animation length 47
Unangled                                                                                               
Angled                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible