OverviewEdit
Ike's neutral attacks consist of a punch and a kick followed by a downward slash of Ragnell.
For the technical data of each individual hit, see:
Quickest loopEdit
Jab 1 | 3-4 |
---|---|
Jab 2 | 14-15 |
Jab 3 | 28-32 |
Interruptible | 17, 31, 56 |
Animation lengths | 23, 37, 60 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |