Super Smash Bros. Brawl

Zelda (SSBB)/Up special

< Zelda (SSBB)
Revision as of 18:04, July 27, 2024 by Kiedan (talk | contribs) (We love Zeck)
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Hitbox visualization showing the start of Zelda's up special, Farore's Wind, when grounded.
Hitbox visualization showing the start of Zelda's up special, Farore's Wind, when aerial.
Hitbox visualization showing the grounded reappearance.
Hitbox visualization showing the aerial reappearance.

Overview

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Hitboxes

The hitboxes are the same regardless of whether Zelda is on the ground or in the air.

Start

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 6% 0   40 100 0 10.56 9 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  

Reappearance

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 6% 0   40 100 0 9.6 9 0.0 0.0 0.0 1.0x 1.0x 0%               Burn  

Timing

Start

Hitbox 11-12
Intangibility 34-
Animation length 34
                                                                   
                                                                   

Grounded reappearance

Hitbox (from appearance) 54-55 (1-2)
Interruptible (from appearance) 83 (30)
Animation length (from appearance) 93 (40)
                                                                               

Aerial reappearance

Hitbox (from appearance) 54-55 (1-2)
Animation length (from appearance) 115 (62)
                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible