Super Smash Bros. Ultimate

Sora (SSBU)/Neutral special

< Sora (SSBU)
Revision as of 23:01, July 25, 2024 by Toomai (talk | contribs)
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Hitbox visualization showing Sora's first neutral special, Firaga.
Hitbox visualization showing Sora's second neutral special, Thundaga, when used on the ground.
Hitbox visualization showing Sora's second neutral special, Thundaga, when used in the air.
Hitbox visualization showing Sora's third neutral special, Blizzaga.
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OverviewEdit

Sora's neutral special is unique in that it cycles between three different moves in order.

HitboxesEdit

FiragaEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 5.6% -1.2   Standard 42 24 0   3.8 top 0.0 0.0 0.0 1.0× 1.0× -1.0%               Fire   All All            
Mid hit
0 0 0 5.2% -0.8   Standard 36 22 0   3.8 top 0.0 0.0 0.0 1.0× 1.0× -1.0%               Fire   All All            
Late hit
0 0 0 4.8% -0.8   Standard 32 20 0   3.8 top 0.0 0.0 0.0 1.0× 1.0× -1.0%               Fire   All All            

ThundagaEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Grounded (clean hits 1 and 2)
0 0 0 5.2% 0   Standard 52 26 0   3.6 top 0.0 0.4 0.0 0.6× 0.8× 0.0%               Electric   All All            
Grounded (late hits 1 and 2)
0 0 0 5.2% 0   Standard 94 26 0   3.6 top 0.0 0.4, stretches to 10.0 0.0 0.6× 0.8× 0.0%               Electric   All All            
Grounded (hit 3)
0 0 0 5.2% 0   Standard 62 140 0   3.6 top 0.0 0.4, stretches to 10.0 0.0 0.6× 0.8× 0.0%               Electric   All All            
Aerial (clean hits 1 and 2)
0 0 0 5.2% 0   Standard 48 26 0   3.6 top 0.0 0.4 0.0 0.6× 0.8× 0.0%               Electric   All All            
Aerial (late hits 1 and 2)
0 0 0 5.2% 0   Standard 98 26 0   3.6 top 0.0 0.4, stretches to 10.0 0.0 0.6× 0.8× 0.0%               Electric   All All            
Aerial (hit 3)
0 0 0 5.2% 0   Standard 62 140 0   3.6 top 0.0 0.4, stretches to 10.0 0.0 0.6× 0.8× 0.0%               Electric   All All            

BlizzagaEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean multi-hits
0 0 0 2.4% 0   Standard 92 12 0   2.0 top 0.0 0.0 0.0 0.4× 1.2× 0.0%               Freeze   All All            
Mid multi-hits
0 0 0 2.4% 0   Standard 86 12 0   1.6 top 0.0 0.0 0.0 0.4× 1.2× 0.0%               Freeze   All All            
Late multi-hits
0 0 0 2.4% 0   Standard 74 12 0   1.6 top 0.0 0.0 0.0 0.4× 1.2× 0.0%               Freeze   All All            
Clean last hit
0 0 0 3.6% 0   Standard 0 100 82   2.8 top 0.0 0.0 0.0 0.6× 1.2× 0.0%               Freeze   All All            
Late last hit
0 0 0 3.6% 0   Standard 0 100 68   2.4 top 0.0 0.0 0.0 0.6× 1.2× 0.0%               Freeze   All All            

TimingEdit

  This article or section may require additional technical data.
The editor who added this tag elaborates: Animation time, ending lag
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FiragaEdit

Clean hit 16-25
Mid hit 26-35
Late hit 36-55
                                                                                                       

ThundagaEdit

Grounded (hit 1, hit 2, hit 3) 30-52, 44-66, 58-80
Aerial (hit 1, hit 2, hit 3) 29-52, 43-66, 58-80

BlizzagaEdit