Super Smash Bros. Melee

Captain Falcon (SSBM)/Neutral attack/Infinite

< Captain Falcon (SSBM)‎ | Neutral attack
Revision as of 12:02, July 21, 2024 by SuperSqank (talk | contribs)
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For an overview of the overall natural combo, see here.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Each hit
0 0 1% 0   0 70 0 3.491964 45 0.0 0.0 0.0             Punch
1 0 1% 0   0 70 0 3.491964 45 7.319844 0.0 0.0             Punch

TimingEdit

The move ends when there is no attack button press between two breakpoints. As a result, to continue the move, the button must be pressed at least once per punch. The move always completes the loop once before attempting to end (inputs here do not continue the move beyond the minimum), so there is a minimum of six punches - five for the first time through the loop, and one more to allow the move to be continued.

Loops between 6-45
Hitboxes 10-11, 18-19, 26-27, 34-35, 41-42
Breakpoints 11, 19, 27, 35, 42
Animation length 54
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
  
State change
 
Continuable