Super Smash Bros. Brawl

Zero Suit Samus (SSBB)/Down special

< Zero Suit Samus (SSBB)
Revision as of 19:29, July 18, 2024 by Zeckemyro (talk | contribs) (→‎Flip Jump)
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Hitbox visualization showing Zero Suit Samus's Flip Jump.
Hitbox visualization showing Zero Suit Samus's Flip Kick.

OverviewEdit

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HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Early hit
0 0 0 12% 5   Backwards 60 100 0 4.0 63 0.0 8.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
1 0 0 12% 5   Backwards 60 100 0 4.5 63 0.0 2.3 0.0 1.0x 1.0x 0%               Kick                         11111111111111
2 0 0 12% 5   Backwards 60 100 0 5.0 63 0.0 -2.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
3 0 0 12% 5   Backwards 45 100 0 8.0 63 0.0 2.5 0.0 1.0x 1.0x 0%               Kick                         11111111111111
4 0 0 12% 5   Backwards 45 100 0 4.0 63 0.0 8.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
Late hit
0 0 0 9% 2   Backwards 60 90 0 3.0 63 0.0 8.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
1 0 0 9% 2   Backwards 60 90 0 3.5 63 0.0 2.3 0.0 1.0x 1.0x 0%               Kick                         11111111111111
2 0 0 9% 2   Backwards 60 90 0 4.0 63 0.0 -2.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
3 0 0 12% 5   Backwards 45 100 0 8.0 63 0.0 2.5 0.0 1.0x 1.0x 0%               Kick                         11111111111111
4 0 0 12% 5   Backwards 45 100 0 4.0 63 0.0 8.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111

TimingEdit

Flip JumpEdit

Full body intangible 1-12
Head and Legs intangible 1-43
Earliest continuable (kick) 19
Animation length 49
Flip Jump                                                                                                   
Full Body                                                                                                   
Head and Legs                                                                                                   

KickEdit

Early hit 9-11
Late hit 12-50
Animation length 60
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible