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Diddy Kong (SSBU)/Up special

< Diddy Kong (SSBU)
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Hitbox visualization showing Diddy Kong's up special, Rocketbarrel Boost.
Hitbox visualization showing Diddy Kong's up special, when the Rocketbarrels are free.
Hitbox visualization showing Diddy Kong's up special, when the Rocketbarrels explode.

Overview

Update history

  8.0.0

  •   Rocketbarrel Boost no longer launches Diddy Kong at an unusually high speed if he is hit during the charge frames.

Hitboxes

Diddy Kong Rising

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 40 85 0   4.0 waist -3.0 0.0 -5.0 1.0× 1.0× 0%               Burn   All All            
1 0 0 10.0% 0   Standard 40 85 0   4.0 waist -3.0 0.0 5.0 1.0× 1.0× 0%               Burn   All All            
Late hit
0 0 0 8.0% 0   Standard 40 90 0   3.2 waist -3.0 0.0 -5.0 1.0× 1.0× 0%               Burn   All All            
1 0 0 8.0% 0   Standard 40 90 0   3.2 waist -3.0 0.0 5.0 1.0× 1.0× 0%               Burn   All All            
Latest hit
0 0 0 6.0% 0   Standard 40 90 0   2.8 waist -3.0 0.0 -5.0 1.0× 1.0× 0%               Burn   All All            
1 0 0 6.0% 0   Standard 40 90 0   2.8 waist -3.0 0.0 5.0 1.0× 1.0× 0%               Burn   All All            

Free Flying Rocketbarrels

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Flying
0 0 0 1.0% 0   Standard 10 100 0   2.5 rot 0.0 0.7 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 1.0% 0   Standard 10 100 0   3.2 rot 4.5 0.3 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 1.0% 0   Standard 10 100 0   3.2 rot -4.5 0.3 0.0 1.0× 1.0× 0%               Punch   All All            
Explosion
0 0 0 18.0% 0   Standard 50 70 0   2.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Explosion   All All            

Timing

Charges between 7-8
Clean hit 8-9
Late hit 10-16
Latest hit 17-35
Animation length 61
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible