Super Smash Bros. 4

Shulk (SSB4)/Down tilt

< Shulk (SSB4)
Revision as of 11:34, June 22, 2024 by SuperSqank (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Shulk's down tilt.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update historyEdit

  1.0.4/  1.0.1

  •   Damage (8% (near)/6% (far) → 9%/7%).
  •   The nearest hitbox is now static and it is positioned closer to Shulk (y/z offsets: 2/-1 → 5.5/5.5). This removes a blindspot that previously existed in front of Shulk.

  1.1.3

  •   Damage (9% (near)/7% (far) → 9.5%/7.5%).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 9.5% 0   45 90 0 3.5 25 0.0 10.0 -1.0 1.0x 1.0x 30%               Slash  
1 0 9.5% 0   45 90 0 3.5 25 0.0 6.0 -1.0 1.0x 1.0x 30%               Slash  
2 0 9.5% 0   45 90 0 3.0 0 0.0 5.5 5.5 1.0x 1.0x 30%               Slash  
3 0 7.5% 0   45 90 0 3.0 25 0.0 14.5 -1.0 1.0x 1.0x 30%               Slash  

TimingEdit

Hitboxes 10-11
Interruptible 32
Animation length 59
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible