OverviewEdit
Update historyEdit
1.0.4/ 1.0.1
- Damage (8% (near)/6% (far) → 9%/7%).
- The nearest hitbox is now static and it is positioned closer to Shulk (y/z offsets: 2/-1 → 5.5/5.5). This removes a blindspot that previously existed in front of Shulk.
- Damage (9% (near)/7% (far) → 9.5%/7.5%).
HitboxesEdit
TimingEdit
Hitboxes | 10-11 |
---|---|
Interruptible | 32 |
Animation length | 59 |
Lag time |
Hitbox |
Interruptible |
|