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Shulk (SSB4)/Down aerial

< Shulk (SSB4)
Revision as of 07:23, June 22, 2024 by SuperSqank (talk | contribs)
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Hitbox visualization showing Shulk's down aerial.

Update historyEdit

  1.0.4/  1.0.1

  •   Damage (4% (hit 1 aerial)/6% (hit 1 ground)/10% (hit 2 near)/9% (hit 2 far) → 5%/7%/11%/10%).

  1.1.3

  •   Damage (5% (hit 1 aerial)/7% (hit 1 ground)/11% (hit 2 near)/10% (hit 2 far) → 6%/7.5%/11.5%/10.5%).
  •   Landing lag (25 frames → 23).

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Hit 1
0 0 0 6% 0   Standard 0 100 20 5.0 0 0.0 5.0 1.3 1.0x 1.2x 0%               Kick   63               0.0 0.0 1.3
1 0 0 7.5% 0   Standard 0 100 20 5.0 0 0.0 5.0 1.3 1.0x 1.2x 0%               Kick   63               0.0 0.0 1.3
Hit 2
0 0 0 11.5% 0   Forwards 10 90 0 6.2 0 0.0 -1.0 1.3 1.0x 1.0x 0%               Slash   63               0.0 -1.0 1.3
1 0 0 11.5% 0   Forwards 10 85 0 6.2 0 0.0 5.0 1.3 1.0x 1.0x 0%               Slash   63               0.0 5.0 1.3
2 0 0 10.5% 0   Forwards 55 85 0 3.5 0 0.0 -14.0 1.3 1.0x 1.0x 0%               Slash   63               0.0 4.0 1.3

TimingEdit

AttackEdit

Initial autocancel 1
Hit 1 14-15
Hit 2 23-24
Interruptible 61
Ending autocancel 78-
Animation length 78
                                                                                                                                                           
                                                                                                                                                           

Landing lagEdit

Animation length 23
                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible