Super Smash Bros. Brawl

Ice Climbers (SSBB)/Up smash

< Ice Climbers (SSBB)
Revision as of 17:04, June 12, 2024 by Zeckemyro (talk | contribs) (→‎Timing: Brawl has an extra active frame compared to Melee)
Hitbox visualization showing Popo's up smash.

Overview

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Hitboxes

Leader

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 11% 0   50 105 0 3.0 23 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 11% 0   50 105 0 3.0 23 0.0 3.0 0.0 1.0x 1.0x 0%               Punch  
2 0 11% 0   50 105 0 4.0 23 0.0 7.0 0.0 1.0x 1.0x 0%               Punch  
3 0 9% 0   50 105 0 3.0 0 0.0 9.0 0.0 1.0x 1.0x 0%               Punch  

Partner

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 9% 0   50 113 0 3.0 23 0.0 0.0 0.0 1.0x 0.5x 0%               Punch  
1 0 9% 0   50 113 0 3.0 23 0.0 3.0 0.0 1.0x 0.5x 0%               Punch  
2 0 9% 0   50 113 0 4.0 23 0.0 7.0 0.0 1.0x 0.5x 0%               Punch  
3 0 8% 0   50 113 0 3.0 0 0.0 9.0 0.0 1.0x 0.5x 0%               Punch  

Timing

Charges between 7-8
Hitboxes 13-19
Interruptible 50
Animation length 57
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible