Super Smash Bros. Brawl

Ike (SSBB)/Up tilt

< Ike (SSBB)
Revision as of 21:50, June 10, 2024 by CanvasK (talk | contribs) (Was missing the late hit frames)
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Hitbox visualization showing Ike's up tilt.

OverviewEdit

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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 9% 0   70 90 0 6.0 70 0.0 -2.0 0.0 1.0x 1.0x 0%               Slam  
1 0 12% 0   70 90 0 6.0 70 0.0 3.0 0.0 1.0x 1.0x 0%               Slam  
2 0 12% 0   70 90 0 6.0 70 0.0 8.0 0.0 1.0x 1.0x 0%               Slam  
3 0 12% 0   70 90 0 6.0 70 0.0 13.0 0.0 1.0x 1.0x 0%               Slam  
Late hit
0 0 10% 0   70 90 0 5.0 70 0.0 -2.0 0.0 1.0x 1.0x 0%               Slam  
1 0 10% 0   70 90 0 5.0 70 0.0 3.0 0.0 1.0x 1.0x 0%               Slam  
2 0 10% 0   70 90 0 5.0 70 0.0 8.0 0.0 1.0x 1.0x 0%               Slam  
3 0 10% 0   70 90 0 5.0 70 0.0 13.0 0.0 1.0x 1.0x 0%               Slam  

TimingEdit

Clean hit 13-15
Late hit 16-28
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox