Super Smash Bros. Brawl

Mario (SSBB)/Side special

< Mario (SSBB)
Revision as of 01:37, May 28, 2024 by Zeckemyro (talk | contribs)
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This article is about the hitbox visualization in Super Smash Bros. Brawl. For the move itself, see Cape.
Hitbox visualization showing Mario's grounded Cape.
Hitbox visualization showing Mario's aerial Cape.

OverviewEdit

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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Ground
0 0 8% 4   0 0 0 7.5 0 0.0 6.0 9.0 1.0x 1.0x 30%               Burn  
1 0 8% 4   0 0 0 5.0 0 0.0 6.0 5.0 1.0x 1.0x 30%               Burn  
Air
0 0 6% 4   0 0 0 8.5 0 0.0 6.0 9.0 1.0x 1.0x 30%               Burn  
1 0 6% 4   0 0 0 5.0 0 0.0 6.0 5.0 1.0x 1.0x 30%               Burn  

TimingEdit

Hitboxes 12-14
Reflection (ground) 6-30
Reflection (aerial) 6-33
Animation length 35
Hitboxes                                                                       
Reflection (ground)                                                                       
Reflection (aerial)                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Reflect

PropertiesEdit

Reflection radius 6.5
Reflection y position 1
Reflection damage 1.5x
Reflection speed 1.0x
Reflection duration 0.5x
Max reflectable damage 50