OverviewEdit
Each of the duo gets up and spins around while swinging their mallet outward. With the help of a partner, it can hit several times for high damage and even break shields.
With good timing, the climbers can be desynced while prone, allowing them to pick two different getup options and making them difficult to tech chase.
Without a partner, it seems to be your average front floor attack.
HitboxesEdit
LeaderEdit
PartnerEdit
The hitboxes have two possible X offsets depending on whether the partner is facing right or left (respectively), preventing issues with the Z-axis.
TimingEdit
Intangibility | 1-25 |
---|---|
Hit 1 | 19-20 |
Hit 2 | 24-25 |
Interruptible | 46 |
Animation length | 59 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|