Super Smash Bros. Brawl

Zelda (SSBB)/Forward aerial

< Zelda (SSBB)
Revision as of 19:21, May 21, 2024 by Zeckemyro (talk | contribs)
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Hitbox visualization showing Zelda's forward aerial.

OverviewEdit

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HitboxesEdit

Hitbox 0 only lasts for 1 frame.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 20% 0   34 95 0 1.7 14 0.0 0.0 0.0 0.0x 1.5x 0%               Magic zap  
1 0 4% 0   5 80 0 4.0 12 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 4% 0   5 80 0 4.5 10 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 4% 0   5 96 0 5.0 14 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

Initial autocancel 1-7
Sweetspot 8
Sourspot 8-12
Ending autocancel 25-
Interruptible 40
Animation length 49
                                                                                                 
                                                                                                 

Landing lagEdit

Animation length 22
                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible