Super Smash Bros. Ultimate

Ganondorf (SSBU)/Back aerial

< Ganondorf (SSBU)
Revision as of 20:17, December 27, 2023 by CanvasK (talk | contribs)
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Hitbox visualization showing Ganondorf's back aerial.
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OverviewEdit

Ganondorf throws a punch behind himself. It is one of the hardest hitting back aerials in the game. Due to Ganondorf's heavy-hitting nature, it is hard to confirm into, but it can be accomplished with a down throw, a dash attack or a down aerial, killing at very low percents. However, the hitbox is very small, and with Ganondorf having very poor dash and air speed, it is relatively hard to hit in any other situations.

It can also shield break combo very easily in combination with up smash.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 17.0% 0   Backward 40 86 0   4.0 top 0.0 10.4 -10.8 1.0× 1.0× 0%               Punch   All All            
1 0 0 18.5% 0   Backward 40 86 0   4.5 top 0.0 9.1 -15.0 1.2× 1.0× 0%               Punch   All All            
2 0 0 17.0% 0   Backward 40 86 0   3.0 top 0.0 12.6 -7.6 1.2× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

Initial autocancel 1-6
Hitboxes 10-12
Ending autocancel 22-
Interruptible 36
Animation length 55
                                                                                                             
                                                                                                             

Landing lagEdit

Interruptible 12
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible