Super Smash Bros. Ultimate

Hero (SSBU)/Neutral special

< Hero (SSBU)
Revision as of 17:21, June 1, 2023 by Jordan P. (talk | contribs) (Obtained frame data from Ultimate Frame Data. Additionally, I couldn’t find a hitbox visualization from UFD or Zeckemyro.)
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Overview

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Frizz (6 MP) is a fireball that can be charged up to become Frizzle (16 MP) and Kafrizz (36 MP), which are stronger variants that travel increasingly farther and faster. Unlike most chargeable moves, Hero will always begin charging from the beginning if he cancels the move, although the charge will be stored. He is also unable to launch the projectile if he lacks MP, forcing him to recharge his MP and use up any existing charge before he can use weaker variants again.

Hitboxes

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Timing

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The editor who added this tag elaborates: What is the amount of frames before Hero can act?
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Frizz

                                                                                                                               

Frizzle

                                                                                                             

Kafrizz