- For other uses please see [[Charizard (disambiguation
Normal Moves
Ground
- Neutral Attack - Right hand slash, left hand slash, then a smack with the right wing.
- Dashing Attack - Slides forwards and raises one leg for a sliding kick. Slows Charizard significantly out of dash, and is easily shield-grabbed.
- Up Tilt - Hops into a triangular dual-wing stab above its head. Quick with excellent knockback, working well in conjunction with up-smash and n-air.
- Forward Tilt - Sweeps flaming tail forward. Decent range and power (on sweet-spot), but ill-advised at close-range.
- Down Tilt - Bites forward at the ground in front of it. Quick move with useful pop-up in-close, and powerful knockback at the jaws.
Aerial
- Neutral Aerial - Spins entire body in a somersault, hitting with its tail. Hitbox for sweetspot is very small, and otherwise has very little knockback. Has a long-lasting hitbox and cancels quickly, making it effective for defense, combo setups, or for attacking from beneath low-level platforms.
- Forward Aerial - Breathes a cone of flame forward and a little down. Good knockback, quick, and can work as a mildly effective Fence of Pain. However, the attack has no knockback further away from initial flame-blast near the mouth, and has noticeable landing lag.
- Back Aerial - Hits quickly behind it with its mouth and fiery tail. The upper hit-box can spike, but it is weak and exists only to knock the opponent into the more-powerful tail swipe. Most reliable aerial kill move when sweet-spotted.
- Up Aerial - Bites upwards. Fairly poor range and knockback. Move has significant sex-kick attributes.
- Down Aerial - Stomps downward. This move will always spike, and is highly effective when combined with multiple jumps.
- Glide Attack -Spins out of glide and hits with wings/jaws for solid knockback; a good interruption move and easily followed up on when used near ground.
Smash
- Forward Smash - Sweeps its head backward from bottom to top. Fast, but very powerful and far-reaching attack.
Three-hit attack.
- Up Smash - Bats upwards with both of its wings, hitting twice. Decent knockback; maximum damge is given if both wings strike. Initial wing-swipe is very fast, making running up-smashes very effective.
- Down Smash - Stomps the ground once with both feet, causing earth to erupt from either side of it. Vertical knockback. Hits simultaneously on both sides with fantastic range and good power, but has a laggy start/finish and will only hit if the opponent is grounded.
Other
- Ledge Attack - A slow, biting headbutt with little range.
- 100% Ledge Attack - A mid-range tail swipe with moderate knockback.
- Floor Attack - A combination rising bite and tail sweep, which hits on both sides quickly.
Special Moves
Template:Charizard Special Moves Template:Pokémon Trainer Special Moves
Grabs and Throws
- Pummel - Bites with sharp fangs. (2% damage)
- Forward Throw - Grabs opponent in jaws, spins them, then releases them in front of itself. A pseudo-chain throw on many characters at near-0% percents. (10% damage)
- Back Throw - Throws the opponent behind it quickly. (10% damage)
- Up Throw - Sets opponent above itself, then slams them with its head. (11% damage)
- Down Throw - Sets its opponent on the floor, and then breathes fire on them. Largely horizontal knockback. A reliable, if easy to DI, KO move at high percents, but the weakest of his throws damage-wise. Can even damage a victim with a Franklin Badge. (6% damage)
Taunts
- Up - Stomps and roars to the sky, while flapping its wings.
- Side - Stomps and makes a bizarre purring sound, and also flaps its wings once.
- Down - Stomps violently.
Role in The Subspace Emissary
Charizard is first seen flying into a cave by Lucas and the Pokémon Trainer. The Pokémon Trainer recognizes that Charizard is one of the Pokémon he had been trying to catch. Lucas and the Pokémon Trainer head into the cave to attempt to capture Charizard. In the process, they encounter Ivysaur and capture it as well. Eventually, Lucas and the Pokémon Trainer defeat Charizard in battle and capture it. Unlike many of the characters in The Subspace Emissary, Charizard does not serve any story roles after its capture. The Pokémon Trainer retains this role and the player is free to choose whichever of the Pokémon he/she wants during play.
Trivia
- Charizard has the slowest walking speed in the game, but "runs" very quickly, tied with Pikachu for 7th fastest.
- All of Charizard's tail-based attacks have a sweet-spot at the flaming tip, burning the opponent for more damage and knockback (b-air, f-tilt, n-air, +100% ledge-attack, get-up attack).
- Charizard is the only flying/multiple-jump character in the game with a dedicated, single-hit Meteor Smash in its arsenal of regular attacks (Kirby's d-air becomes a drill after the initial hitbox), allowing it to spike opponents more safely/reliably than others.
- While performing Rock Smash, any attack that interrupts Charizard will cause it to visibly drop the boulder. However, any attack that actually goes through Rock Smash's attack frames will simply make the boulder itself disappear, after the visible hit-lag.
- Charizard is currently the heaviest playable Pokémon in the Super Smash Bros. series. Many Pokémon that appeared in Super Smash Bros are either middleweight (such as Lucario) or lightweight (such as Pikachu).
- In Brawl, Rock Smash is very strong and KO-capable, but in the Pokémon franchise, Rock Smash is one of the weakest moves in the game.
- In the All-Star Rest Area, Charizard's Rock Smash is a different color, looking like a chunk of ice.
- It is the only playable pokémon who has different names but has the same voice in all versions.
- Though it really doesn't look like it, Charizard can perform a Reverse Hyrule Jump, thanks to his glide.
External links
Pokemon Game Card
Charzaird is a very rare card and is worth $20.00 to $100.00 dollars! It does 100 damage and has 120hp in the old version.