Super Smash Bros. Melee

Luigi (SSBM)/Up special

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

 
Luigi's Super Jump Punch in Melee.

Luigi jumps straight up. It has a sweetspot at the very start of the jump that does 25% when grounded and 20% in the air. Due to the move only going straight up, it can't be angled and it does not have much vertical range, hindering it's recovery potential.

Changes from 64

  •   Super Jump Punch's animation now goes straight up, reducing it's horizontal use significantly.
  •   Super Jump Punch gains less vertical distance.
  •   Super Jump punch goes higher on the ground, making the move take longer to escape from a Helpless state.
  •   Super Jump Punch's animation is slower, also having a slower hitbox.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Grounded clean hit
0 0 25% 0   70 73 0 1.953 23 0.0 0.0 0.9765             Bat
Aerial clean hit
0 0 20% 0   58 72 0 1.953 23 0.0 0.0 0.9765             Burn
Late hit
0 0 1% 0   1 1 0 6.2496 23 0.0 0.0 3.1248             Coin
1 0 1% 0   1 1 0 5.0778 4 0.0 0.0 4.6872             Coin

Timing

Attack

Intangibility 5-8
Sweetspot 5
Sourspot 6-23
Animation length 39
                                                                             
                                                                             

Landing lag

Animation length 40
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible