The Wii Remote, also nicknamed "Wiimote", is the primary controller for Nintendo's Wii console. The main features of the Wii Remote are its motion sensing capability, which allows the user to interact with and manipulate items on screen via movement and pointing, and its expandability through the use of attachments. In 2009, an accessory for the Wii Remote was released, the Wii MotionPlus. This gave the Wii Remote slightly enhanced motion control. In 2011, the Wii Remote Plus was released, which featured the accessory installed inside the Remote (although Brawl and Smash Wii U do not use Wii MotionPlus in any way).
The Wii Remote is a controller for Super Smash Bros. Brawl and Super Smash Bros. for Wii U. It can either be turned sideways, like an NES controller, or be playable with the Nunchuk accessory.
As an added bonus, whenever one selects a character while using a Wii Remote (or any attachments to it, like the Classic Controller) in Brawl, the character they selected will deliver a line through the Wii Remote's speaker, such as Mario saying, "Here we go!".
When used for the Wii, the Wii Remote has fairly high latency, experiencing lows of 76.08ms (4.5 frames) and highs of 94.41ms (5.5 frames). The Wii U significantly reduces this, with the remote instead experiencing lows of 66.2ms (3.9 frames) and highs of 84.53ms (5.1 frames), making it a whole frame faster overall[1]. Overall, it is the fastest controller when used with Brawl and Smash 4, beating out the GCN by a few milliseconds. However, the inconsistency of the controller itself, the button formation, and being subject to battery life makes it generally unfavored for use in tournaments.
Standard Controls (Super Smash Bros. Brawl and Super Smash Bros. for Wii U)
Wii Remote
Note: From the perspective of the Wii Remote held sideways, with control pad on the player's left side.
Controls
Up | Jump |
Down | Crouch |
Down (while crouching) | Platform Drop |
Left/Right | Walk |
Left/Right (double tap) | Dash |
Special Attack | |
Standard Attack | |
+ / Tap direction + | Smash attack |
Hold direction + | Strong attack |
Shield | |
Up taunt | |
(while crouching) | Down taunt |
(while walking) | Side taunt |
/ + | Grab |
Home Menu |
Note: Because there is no way to avoid jumping when pressing Up for this control scheme, and tap jump cannot be turned off due to the lack of other jump buttons, the only way to use an up tilt is to be holding up while doing some other action.
Wii Remote and Nunchuk
In competitive play
The Wii remote by itself is generally considered the worst official control scheme in the entire Smash series. This is primarily due to its lack of buttons making the controller heavily reliant on button macros and context sensitivity for basic inputs, which is not necessary with other controllers compatible with the same game. In particular, the lack of an analog stick causes inputting a dash to require a double press on the d-pad, as well as making tilts, especially an up tilt, far more cumbersome to perform. It being wireless forces players to consider battery life, which is admittedly a non-issue for responsible players that remember to charge their controllers and keep spare batteries on hand. This control scheme is nearly non-existant in high-level tournaments, only seeing significant use in non-serious side events or self-imposed challenges.
References
Gallery
See also
Controllers and buttons | |
---|---|
Nintendo 64 controller | |
GameCube controller | |
Wii Remote (and Nunchuk) | |
Classic Controller | L R |
Nintendo 3DS | |
Wii U GamePad / Pro Controller | L R |
Joy-Con | |
Switch Pro Controller | L R |
Third-party controllers | Hori Mini Pad · Arcade controller · Keyboard |
Other | Smash Controller · Controller modification |