Super Smash Bros. 4

Luigi (SSB4)/Up special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Super Jump Punch.
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Hitbox visualization showing Luigi's Super Jump Punch.

Overview

Update history

  1.0.4

  •   Super Jump Punch (default) ground sweetspot radius: 1.6 → 1.7.
  •   Super Jump Punch (default) ground sweetspot z-offset: 6.1 → 7.0.
  •   Super Jump Punch (default) air sweetspot radius: 2.1 → 2.2.
  •   Super Jump Punch (default) air sweetspot z-offset: 4.7 → 5.5.

  1.1.0

  •   Super Jump Punch's default grounded hitbox size increased (1.7u → 2.2u).
  •   Super Jump Punch's default aerial hitbox size increased (2.2u → 2.7u).

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Ground (clean)
0 0 25% 0   50 77 0 2.2 0 0.0 6.0 7.0 1.0x 1.0x 0%               Bat  
Aerial (clean)
0 0 20% 0   40 66 0 2.7 0 0.0 6.0 5.5 1.0x 1.0x 0%               Burn  
Late
0 0 1% 0   1 1 0 7.68 19 0.0 3.2 0.0 1.0x 1.0x 0%               Coin  
1 0 1% 0   1 1 0 6.24 3 0.0 4.8 0.0 1.0x 1.0x 0%               Coin  

Timing

Grounded

Clean hit 8
Late hit 9-23
Intangible 8-10
Animation length 23
                                             
                                             

Aerial

Clean hit 6
Late hit 7-21
Intangible 6-8
Animation length 21
                                         
                                         

Landing lag

Animation length 67
                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible