2 things
Thing 1: The move being active until frame 9 is a lie The article says the move is active on frames 4-9, but the gifs only show red circles as late as frame 8 (all 3 of them), so I'm changing that. Thing 2: DAFT hitstun With 1 set knockback, the move should have 0 frames of hitstun, so I went to UnclePunch's Training Mode, slowed Dolphin down to 20% while also slowing the training mode down to 1/4 and it says that the move always has 6 hitstun frames, while Mario's version always has 8 frames. Does anyone here understand how that works? Untar la Manteca (talk) 05:36, December 29, 2022 (EST)