Super Smash Bros. Ultimate

Pac-Man (SSBU)/Forward tilt

< Pac-Man (SSBU)
Revision as of 14:17, December 2, 2022 by Zeckemyro (talk | contribs) (the hitboxes are actually correct.)
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Pac-Man forward tilt hitbox visualizations.
PacManFTiltUpSSBU.gif
PacManFTiltSSBU.gif
PacManFTiltDownSSBU.gif
Pac-Man's leg should scale in size.
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OverviewEdit

HitboxesEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up
0 0 0 8.0% 0   Forward 20 100 0   4.8 kneel 6.8 -0.5 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Forward 20 100 0   3.6 kneel 0.5 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 8.0% 0   Forward 20 100 0   3.0 hip 1.1 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Angled forward
0 0 0 8.0% 0   Forward 20 100 0   4.8 kneel 7.0 -1.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Forward 20 100 0   3.6 kneel 0.8 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 8.0% 0   Forward 20 100 0   3.0 hip 1.1 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Angled down
0 0 0 8.0% 0   Forward 20 100 0   4.8 kneel 6.5 -0.5 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Forward 20 100 0   3.6 kneel 0.5 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 8.0% 0   Forward 20 100 0   3.0 hip 1.1 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Hitboxes 5-7
Interruptible 31
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible