Super Smash Bros. Ultimate

Charizard (SSBU)/Side special

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization showing Charizard's side special, Flare Blitz.

Overview

Update History

  3.0.0

  •   Grounded Flare Blitz has more range below it, being able to hit every character lying on the ground and some hanging on the ledge.

  4.0.0

  •   Flare Blitz can snap to the ledge earlier (frame 54 → frame 45).

  9.0.0

  •   Flare Blitz's first hit uses the autolink angle (60° → 366°), and has a higher hitlag multiplier if used in the air (0.1× → 0.7×), allowing it to connect more reliably into the explosion.

Hitboxes

The explosion is reflectable and absorbable

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1 (grounded)
0 0 0 6.0% 0   Standard 60 78 46   4.5 neck 0.0 0.0 0.0 0.1× 1.0× 0%               Burn   All All            
1 0 0 6.0% 0   Standard 60 78 46   4.5 top 0.0 6.5 4.5 0.1× 1.0× 0%               Burn   All All            
Hit 1 (aerial)
0 0 0 6.0% 0   Standard 60 78 46   4.5 neck 0.0 0.0 0.0 0.7× 1.0× 0%               Burn   All All            
1 0 0 6.0% 0   Standard 60 78 46   4.5 top 0.0 6.5 4.5 0.7× 1.0× 0%               Burn   All All            
Explosion
0 0 0 18.0% 0   Standard 70 77 0   11.0 top 0.0 0.0 0.0 1.5× 1.0× 0%               Bomb   All All            
1 0 0 18.0% 0   Standard 70 77 0   5.0 top 0.0 0.0 0.0 to -10.0 1.5× 1.0× 0%               Bomb   All All            

Timing

Hitbox 23-51
Interruptible 102
Animation length 104
                                                                                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible