Super Smash Bros. Ultimate

Mythra (SSBU)/Down aerial

< Mythra (SSBU)
Revision as of 10:45, August 12, 2022 by DrakRoar (talk | contribs)
Hitbox visualization showing Mythra's down aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit (frame 13)
0 0 0 8.0% 0   Standard 60 70 0   3.0 top 0.0 0.0 3.0 0.75× 1.0× 0%               Slash   All All            
1 0 0 8.0% 0   Standard 60 70 0   2.4 top 0.0 -1.0 7.0 0.75× 1.0× 0%               Slash   All All            
2 0 0 8.0% 0   Standard 60 70 0   2.4 top 0.0 -2.0 11.0 0.75× 1.0× 0%               Slash   All All            
3 0 0 8.0% 0   Standard 60 70 0   3.0 top 0.0 2.0 0.0 0.75× 1.0× 0%               Slash   All All            
Clean hit (frame 14)
0 0 0 8.0% 0   Standard 60 70 0   3.0 top 0.0 -2.0 -2.0 0.75× 1.0× 0%               Slash   All All            
1 0 0 8.0% 0   Standard 60 70 0   2.4 top 0.0 -7.0 -1.0 0.75× 1.0× 0%               Slash   All All            
2 0 0 8.0% 0   Standard 60 70 0   2.4 top 0.0 -9.0 0.0 0.75× 1.0× 0%               Slash   All All            
3 0 0 8.0% 0   Standard 60 70 0   3.0 top 0.0 2.0 -3.0 0.75× 1.0× 0%               Slash   All All            
Clean hit (frame 15)
0 0 0 8.0% 0   Standard 60 70 0   3.0 top 0.0 1.0 -11.0 0.75× 1.0× 0%               Slash   All All            
1 0 0 8.0% 0   Standard 60 70 0   2.4 top 0.0 -2.0 -13.0 0.75× 1.0× 0%               Slash   All All            
2 0 0 8.0% 0   Standard 60 70 0   2.4 top 0.0 -5.0 -14.0 0.75× 1.0× 0%               Slash   All All            
3 0 0 8.0% 0   Standard 60 70 0   3.0 top 0.0 4.0 -7.0 0.75× 1.0× 0%               Slash   All All            
Late hit
0 0 0 6.0% 0   Standard 60 70 0   3.0 top 0.0 6.0 -13.0 0.75× 1.0× 0%               Slash   All All            
1 0 0 6.0% 0   Standard 60 70 0   2.4 top 0.0 5.0 -16.0 0.75× 1.0× 0%               Slash   All All            
2 0 0 6.0% 0   Standard 60 70 0   2.4 top 0.0 4.0 -19.0 0.75× 1.0× 0%               Slash   All All            
3 0 0 6.0% 0   Standard 60 70 0   3.0 top 0.0 8.0 -8.0 0.75× 1.0× 0%               Slash   All All            

Timing

Attack

The move enables ledge grabs from both sides starting on frame 65.

Initial autocancel 1-4
Clean hit 13, 14, 15
Late hit 16
Ending autocancel 29-
Interruptible 41
Animation length 72
                                                                                                                                               
                                                                                                                                               

Landing lag

Interruptible 12
Animation length 31
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible