Super Smash Bros. Ultimate

Mythra (SSBU)/Back aerial

< Mythra (SSBU)
Revision as of 10:25, August 12, 2022 by DrakRoar (talk | contribs)
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Hitbox visualization showing Mythra's back aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit (early)
0 0 0 7.5% 0   Backward 67 66 0   3.0 haver 0.0 6.0 0.0 0.75× 1.0× 0%               Slash   All All            
1 0 0 7.5% 0   Backward 67 66 0   2.5 haver 0.0 9.0 0.0 0.75× 1.0× 0%               Slash   All All            
2 0 0 7.5% 0   Backward 67 66 0   2.5 haver 0.0 12.0 0.0 0.75× 1.0× 0%               Slash   All All            
3 0 0 7.5% 0   Backward 67 66 0   3.0 haver 0.0 0.0 0.0 0.75× 1.0× 0%               Slash   All All            
4 0 0 7.5% 0   Backward 67 66 0   7.0 haver 0.0 7.0 -5.0 0.75× 1.0× 0%               Slash   All All            
Clean hit (late)
0 0 0 7.5% 0   Backward 67 66 0   3.0 haver 0.0 6.0 0.0 0.75× 1.0× 0%               Slash   All All            
1 0 0 7.5% 0   Backward 67 66 0   2.5 haver 0.0 9.0 0.0 0.75× 1.0× 0%               Slash   All All            
2 0 0 7.5% 0   Backward 67 66 0   2.5 haver 0.0 12.0 0.0 0.75× 1.0× 0%               Slash   All All            
3 0 0 7.5% 0   Backward 67 66 0   3.0 haver 0.0 0.0 0.0 0.75× 1.0× 0%               Slash   All All            
Late hit
0 0 0 6.5% 0   Backward 67 66 0   3.0 haver 0.0 6.0 0.0 0.75× 1.0× 0%               Slash   All All            
1 0 0 6.5% 0   Backward 67 66 0   2.5 haver 0.0 9.0 0.0 0.75× 1.0× 0%               Slash   All All            
2 0 0 6.5% 0   Backward 67 66 0   2.5 haver 0.0 12.0 0.0 0.75× 1.0× 0%               Slash   All All            
3 0 0 6.5% 0   Backward 67 66 0   3.0 haver 0.0 0.0 0.0 0.75× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

The move enables ledge grabs from both sides starting on frame 61.

Initial autocancel 1-3
Clean hit 10, 11
Late hit 12
Ending autocancel 26-
Interruptible 34
Animation length 64
                                                                                                                               
                                                                                                                               

Landing lagEdit

Interruptible 11
Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible