Super Smash Bros. Melee

Ganondorf (SSBM)/Down aerial

< Ganondorf (SSBM)
Revision as of 17:45, July 27, 2022 by 66.30.33.66 (talk) (→‎Overview: fixed typo)
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OverviewEdit

 
The hitbox of Ganondorf's dair.

Ganondorf does a stomp attack, with an identical animation to Captain Falcon's down aerial. It does 22% damage, with an electric effect. The move is an extremely powerful meteor smash, being by far the most powerful meteor smash in the game (able to KO grounded opponents at under 100%), and the most powerful aerial attack in the game against an aerial opponent (against a grounded opponent, only a few non-meteor aerials such as Bowser's up aerial hit harder). It also has a very large hitbox to compliment the power - covering all of Ganondorf's body and some area around it, it is possible to meteor smash an opponent by hitting with Ganondorf's head. The attack is also fairly easy to land and surprisingly easy to recover from due to its low ending lag. Because of this, the move is considered the best meteor smash in Melee.

However, the move possesses transcendent priority, preventing it from cancelling out projectiles.

Unlike Captain Falcon's down aerial, it lacks the ability to nipple spike, meaning it is always a meteor smash regardless of what body part his opponent gets hit by.

HitboxesEdit

NTSCEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 22% 0   50 100 0 6.6402 13 5.4684 1.5624 0.0             Burn
1 0 22% 0   50 100 0 5.859 12 4.2966 1.5624 0.0             Burn
2 0 22% 0   50 100 0 5.4684 4 0.0 1.5624 0.0             Burn

PALEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 21% 0   40 100 0 6.6402 13 5.4684 1.5624 0.0             Burn
1 0 21% 0   40 100 0 5.859 12 4.2966 1.5624 0.0             Burn
2 0 21% 0   40 100 0 5.4684 4 0.0 1.5624 0.0             Burn

Summary:

  •   -1% damage
  •   -10 base knockback

TimingEdit

AttackEdit

Initial autocancel 1-3
Hitboxes 16-20
Ending autocancel 36-
Interruptible 38
Animation length 44
                                                                                       
                                                                                       

Landing lagEdit

Animation length 35
L-cancelled animation length 17
Normal                                                                       
L-cancelled                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible

Similar movesEdit