Charizard up throw hurtbox and hitbox visualization | ||||
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OverviewEdit
Update HistoryEdit
- Up throw drifts slightly forward, meaning that Pichu and Ridley do not get stage spiked when it is used near the ledge.
- This means true follow-ups with this application (such as back aerial) are no longer possible.
Throw and Hitbox DataEdit
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||||||||||||||||||||
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Throw | |||||||||||||||||||||||||||||||||||||||||
Throw | 0 | 3.0% | Forward | 50 | 220 | 0 | 0.0× | None | |||||||||||||||||||||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
TimingEdit
If used at an edge, the opponent is pushed 3 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility | 1-58 |
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Air transition | 8 |
Hitbox | 52-58 |
Throw release | 58 |
Interruptible | 80 |
Animation length | 84 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
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