Super Smash Bros. Ultimate

Ike (SSBU)/Down throw

< Ike (SSBU)
Revision as of 10:43, July 20, 2022 by DrakRoar (talk | contribs) (→‎Throw and Hitbox Data)
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Ike down throw hurtbox and hitbox visualization
IkeDThrowSSBU.gif

OverviewEdit

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 3.0% 0   Forward 30 150 0   4.5 top -5.0 3.0 2.0 1.0× 1.0× 0%               Punch   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 4.0%   Forward 75 120 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

If used at an edge, the opponent is pushed 2.5 units up and away when thrown, preventing certain characters from getting stage spiked underneath.

Invincibility 1-40
Hitbox 35-39
Throw release 40
Interruptible 58
Animation length 74
                                                                                                                                                   
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible

TriviaEdit

  • Despite Ike stomping the opponent, the hitbox is considered a hand-type attack.