Super Smash Bros. Ultimate

Meta Knight (SSBU)/Down throw

< Meta Knight (SSBU)
Revision as of 09:53, July 20, 2022 by DrakRoar (talk | contribs) (→‎Throw and Hitbox Data)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization showing Meta Knight's down throw.

OverviewEdit

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-9
0 0 0 0.5% 0   Forward 0 100 10   5.0 top 0.0 4.0 0.0 0.0× 1.0× 0%               Kick   All All            
Hit 10
0 0 0 1.0% 0   Forward 60 200 0   7.0 top 0.0 4.0 0.0 1.0× 1.0× 0%               Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 2.0%   Forward 50 170 0 0.0×       None
Break 0 3.0%   Forward 0 100 0 0.0×       None

TimingEdit

Invincibility 1-75
Hits 1-9 11-13, 17-19, 23-25, 29-31, 35-37, 41-43, 47-49, 53-55, 59-61
Hit 10 73-74
Throw Release 75
Interruptible 88
Animation length 97
                                                                                                                                                                                                 
                                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible