Super Smash Bros. Ultimate

Ganondorf (SSBU)/Up throw

< Ganondorf (SSBU)
Revision as of 00:06, July 20, 2022 by DrakRoar (talk | contribs) (→‎Throw and Hitbox Data)
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Ganondorf up throw hurtbox and hitbox visualization
GanondorfUThrowSSBU.gif

OverviewEdit

Ganondorf trusts his palm upwards to launch his opponent.

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 10.0% 0   Forward 30 100 0   4.3 armr 4.8 0.0 0.0 1.2× 1.0× 0%               Punch   All All            
1 0 0 10.0% 0   Forward 30 100 0   3.8 shoulderr 2.0 0.0 0.0 1.2× 1.0× 0%               Punch   All All            
2 0 0 10.0% 0   Forward 30 100 0   3.7 shoulderr -0.8 0.0 0.0 1.2× 1.0× 0%               Punch   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 3.0%   Forward 70 105 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

Invincibility 1-13
Hitbox 11-12
Throw Release 13
Interruptible 44
Animation length 55
                                                                                                             
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible