Super Smash Bros. Ultimate

Diddy Kong (SSBU)/Back aerial

< Diddy Kong (SSBU)
Revision as of 10:47, July 19, 2022 by DrakRoar (talk | contribs)
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Hitbox visualization showing Diddy Kong's back aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 0   Backward 30 102 0   5.3 kneer 4.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 9.0% 0   Backward 30 102 0   4.7 kneer 1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 9.0% 0   Backward 30 102 0   4.3 legr -1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Hitboxes 5-8
Ending autocancel 20-
Interruptible 31
Animation length 53
                                                                                                         
                                                                                                         

Landing lagEdit

Interruptible 8
Animation length 19
                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible