Super Smash Bros. Ultimate

Diddy Kong (SSBU)/Dash attack

< Diddy Kong (SSBU)
Revision as of 01:33, July 19, 2022 by DrakRoar (talk | contribs)
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Hitbox visualization showing Diddy Kong's dash attack.
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OverviewEdit

Update HistoryEdit

  3.0.0

  •   Dash attack has less startup lag (frame 9/18/24 → 8/16/22) with identical ending lag, shortening its duration (FAF 43 → 41).

  3.1.0

  •   Dash attack's final hit sends at a slightly more vertical angle (78° → 83°).

  8.0.0

  •   The second hit has more consistent set knockback (55/40/70 → 45/45/70), allowing it to link more reliably into the third hit.
  •   The third hit has a larger hitbox (4.5u → 5.5u).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 2.0% 0   Forward 0 100 60   3.5 top 0.0 11.0 to 9.5 8.5 to 7.5 0.5× 1.0× 0%               Punch   All All            
1 0 0 2.0% 0   Forward 0 100 45   3.5 top 0.0 11.0 to 9.5 8.5 to 7.5 0.5× 1.0× 0%               Punch   All All            
2 0 0 2.0% 0   Forward 0 100 60   3.5 top 0.0 5.5 7.5 0.5× 1.0× 0%               Punch   All All            
Hit 2
0 0 0 2.0% 0   Forward 0 100 45   4.0 top 0.0 11.5 to 10.0 8.0 to 7.0 0.8× 1.0× 0%               Punch   All All            
1 0 0 2.0% 0   Forward 0 100 45   4.0 top 0.0 11.5 to 10.0 8.0 to 7.0 0.8× 1.0× 0%               Punch   All All            
2 0 0 2.0% 0   Forward 0 100 70   4.0 top 0.0 6.5 7.0 0.8× 1.0× 0%               Punch   All All            
Hit 3
0 0 0 3.0% 0   Forward 80 90 0   5.5 top 0.0 11.0 to 6.0 8.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Hit 1 8-9
Hit 2 16-17
Hit 3 22-23
Interruptible 41
Animation length 55
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible