Super Smash Bros. Ultimate

Ike (SSBU)/Back throw

< Ike (SSBU)
Revision as of 03:33, July 18, 2022 by DrakRoar (talk | contribs)
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Ike back throw hurtbox and hitbox visualization
IkeBThrowSSBU.gif

Overview

Throw and Hitbox Data

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 3.0% 0   Backward 30 150 0   5.0 footr 2.4 2.0 2.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 3.0% 0   Backward 30 150 0   4.0 kneer 1.0 2.0 2.0 1.0× 1.0× 0%               Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 4.0%   Forward 55 75 0 0.0×       None

Timing

Invincibility 1-22
Hitbox 20-21
Turnaround 22
Throw release 22
Interruptible 38
Animation length 56
                                                                                                               
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
State change
  
Throw point
 
Interruptible