OverviewEdit
Update HistoryEdit
- Fixed the Invisible Bomb glitch.
HitboxesEdit
Each hit has a base damage of 2%. Per the item throw damage formula, the damage of each hit from a thrown Bomb is equal to 2 + throw speed * 0.2
.
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Searchbox | |||||||||||||||||||||||
0 | 2.0 | top | 0.0 | 0.0 | 0.0 |
TimingEdit
The Bomb cannot be pulled if Young Link is already holding an item.
Bomb pullEdit
Bomb generated | 17 |
---|---|
Interruptible | 40 |
Animation length | 51 |
ExplosionEdit
Hits 1-4 | 1-2, 3-4, 5-6, 7 |
---|
Lag time |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
ParametersEdit
Up to two Bombs per player can be active at a time.
Hurtbox size | 4 |
---|---|
HP | 6 |
Maximum time before exploding | 220 frames |
Flashing time before automatic explosion | 154 frames |
Throw speed multiplier | 0.72 |
Size multiplier | 0.6 |
Base damage modifier for item throw damage | 0 |
Multiplier to item throw speed for additional damage | 0.2 |
Gravity | 0.049 |
Falling speed | 2.3 |
Friction | 0 (aerial) 0.03 (grounded) |
Speed multiplier when bouncing off | 0.4 (floor/wall/ceiling) 0.2 (target) |
Added vertical speed when bouncing off wall | 1.25 |
Minimum speed to bounce off terrain | 0.1 |
Minimum vertical speed to explode on impact with ground | 1.7 |
Collision detection box half-lengths | 2 (horizontal) 2 (vertical) |
Pickup detection box lengths | 4 (horizontal) 4 (vertical) |
Effect when shielded | Bounces off |
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