- See also Music (SSB) and Music (SSBM).
The music of Super Smash Bros. Brawl is more major and important to the game experience than previous games in the series. Among video games in general, Brawl's musical setup is noteworthy for being a gigantic compilation of Nintendo music exponentially larger than even the musical selection of Super Smash Bros. Melee.
The full list of credited musicians for the game is posted here at Smash Bros. DOJO!!, and it numbers at 36 individuals as one of the biggest musical gatherings in gaming history. Curiously, Final Fantasy composer Nobuo Uematsu is not among the list, even though he is credited for composing the official theme song for the game detailed below. Sakurai has stated that his group of arrangement supervisors were asked to listen to "an elite selection of Nintendo music" and arrange several of their favorite songs, which "means there will be quite a number of songs."
Sound Test Song list
As opposed to the previous installments, where this feature had to be unlocked through various methods, Super Smash Bros. Brawl will feature the Sound Test option from the very start of the game, and this mode specifically lists the source game of each song and its credits. This the full song list as ordered and arranged in the Music portion of Brawl's Sound Test mode. These 258 songs do not include musical short pieces found in the Sound Effects, such as characters' post-battle victory themes.
Super Smash Bros. Brawl
Title | Description | Usage | Notes |
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Super Smash Bros. Brawl Main Theme [1] |
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Plays in Intro Sequence, Menu, and in Adventure Mode: The Subspace Emissary in the Credits and in the cutscene The Great Invasion | Composer: SMILE PLEASE Co., Ltd., Arranger: HAL Laboratory, Inc., Lyricist: SORA, Composotion, arrangements, lyrics and translated lyrics Copyright Nintendo / HAL Laboratory, Inc., Composition Supervisor: Nobuo Uematsu, Arrangement Supervisor: Shogo Sakai, Lyrics Supervisor: Masahiro Sakurai / Lyrics Translation: Taro Yamashita, Soprano: Oriko Takanashi / Tenor: Ken Nishikiori |
Menu 1 [2] |
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Plays in The Menu Selection | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Menu 2 |
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Plays on the Menu, not available until all characters are unlocked | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Battlefield |
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Plays in Battlefield. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Battlefield Ver. 2 |
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Plays in Battlefield. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Final Destination |
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Plays on the stage Final Destination in Group matches and during the Classic Mode battle with Master Hand. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Online Practice Stage |
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Plays in the Online Test Stage | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Results Display Screen |
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Plays after Brawl character victory theme | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Tournament Registration | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. | ||
Tournament Grid | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. | ||
Tournament Match End | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. | ||
Classic: Results Screen | Just a simple semi-triumphant note. | Plays when you beat stages in Classic mode. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
All-Star Rest Arena |
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Plays in the rest area in All-Star and Boss Battles modes | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Home-Run Contest |
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Plays during Home-Run Contest | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Boss Battle |
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Plays during some boss battles in Adventure Mode: The Subspace Emissary | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Trophy Gallery |
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Plays in the Trophy Gallery and Trophy Horde modes. | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Sticker Album / Album / Chronicle | |||
Coin Launcher | A somewhat relaxing version of the main theme, toned down a bit for extreme coin launching concentration. | Plays during the Coin Launcher minigame. | |
Stage Builder |
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Play when creating a stage on Stage Builder | Compsositions and Arrangments Copyright Nintendo/ HAL Laboratory Inc. |
Target Smash!! |
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Plays during the Target Smash!! minigame. | |
Adventure Map |
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Plays on the map screen of Adventure Mode: The Subspace Emissary | |
Step: The Plain | Another version of the main theme's ending. Sounds mysteriously optimistic. | Used in the stages, The Plains, The Wilds, and The Great Maze. | |
Step: The Cave | |||
Step: Subspace | *A somewhat "depressing" song as mentioned by fans. It is the main theme just slowed down and few clips of it. | ||
Step: Subspace Ver.2 |
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Step: Subspace Ver.3 | |||
Boss Battle Song 1 | |||
Boss Battle Song 2 | |||
Save Point |
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Plays in the save areas of The Great Maze in Adventure Mode: The Subspace Emissary | |
Credits |
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Plays during the credits of Adventure Mode: The Subspace Emissary, accompanied by a video showing highlights of the Adventure Mode (to the tune of the music) |
Super Smash Bros. Melee
See Music (SSBM) for more information
Title | Description | Usage | Notes |
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Menu (Super Smash Bros. Melee) | The original Menu 1 song, ripped from Melee, as apposed to the remixed version that plays on the Battlefield stage. | Plays on the Menu, but it must be unlocked. | |
Credits (Super Smash Bros.) | The credits theme from the original Super Smash Bros game for N64. It has been remixed. | It plays on Final Destination, and must be unlocked. | |
Opening (Super Smash Bros. Melee) | |||
Princess Peach's Castle (Melee) | The song that played on the Princess Peach's Castle stage in Melee. | It plays on the Rainbow Cruise stage, and it must be unlocked. | |
Rainbow Cruise (Melee) | The song that played on the Rainbow Cruise stage in Melee (which it does in Brawl as well) | It plays on the Rainbow Cruise stage. | |
Kongo Jungle (Melee) | |||
Jungle Japes (Melee) | |||
Temple (Melee) | The song that played on the Hyrule Temple stage in Melee (which it does in Brawl too). | ||
Brinstar (Melee) | |||
Brinstar Depths (Melee) | The song that played on the unlockable Brinstar Depths stage in Melee. | It nows play on the Melee stage Brinstar. | |
Yoshi's Island (Melee) | |||
Fountain of Dreams (Melee) | |||
Green Greens (Melee) | |||
Corneria (Melee) | |||
Venom (Melee) | |||
Pokémon Stadium (Melee) | |||
Poké Floats (Melee) | |||
Mute City (Melee) | |||
Big Blue (Melee) | |||
Mother (Melee) | |||
Icicle Mountain (Melee) | |||
Flat Zone (Melee) | |||
Super Mario Bros. 3 (Melee) | |||
Battle Theme (Melee) | The battle theme that sometimes played on the Pokemon Stadium stage in Melee (it does that in Brawl too) | It plays on the Pokemon Stadium stage. | |
Fire Emblem (Melee) | The song that played sometimes on the Temple stage when you hold L & R in Melee. | It plays on the Castle Siege. | |
Mach Rider (Melee) | The song that sometimes played on the Big Blue stage when you hold L & R in Melee. | It now plays on the Port Town Aero Dive stage. | |
Mother 2 (Melee) | The song that sometimes played on the Onett stage (which it does in Brawl). | It plays on the Onett stage, and must be unlocked. | |
Dr. Mario (Melee) | The song that played in Dr. Mario's wake, and sometimes on the Mushroom Kingdom stage in Melee. | It plays on the Pictochat stage. | |
Battlefield (Melee) | |||
Menu (Melee) | |||
Multi-Man Melee 1 (Melee) | A remixed version of the Melee opening theme, remixed even more for Brawl. It played sometimes when you fought in Multi-Man Melee. | It plays on the Battlefield stage, and must be unlocked. | |
Final Destination (Melee) | The song that played in Melee when you fought Master Hand in Classic Mode and Bowser in Adventure Mode. | It plays on the Final Destination stage, and must be unlocked. | |
Giga Bowser (Melee) | The song that played in Melee Adventure Mode when you fought Giga Bowser. It is a warped version of the Melee Final Destination theme. | It plays on the Final Destination stage, and must be unlocked. |
Super Mario Bros.
Title | Description | Usage | Notes |
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Delfino Plaza [3] | Original Music From Super Mario Sunshine, with the "Yoshi" woodblock inserted at every other loop | Starter Song on Delfino Plaza | Composition and Arrangments Copyright Nintendo |
Title/Ending (Super Mario World) | Techno remix/medley from Super Mario World | Starter Song on Delfino Plaza | Arangment Supervisor - Shota Kageyama |
Main Theme (New Super Mario Bros.) | This is the same as the overworld levels from New Super Mario Bros. on the DS, but with more instruments added to make the sound feel more complete. An acoustic guitar replaces the synths that played the main melody from the DS. | Unlockable CD for Delfino Plaza | Composer: Nintendo Arranger: HAL Laboratory Inc. Composition and arrangements Copyright Nintendo Arrangement Spervisor: Shogo Sakai |
Ricco Harbor | Original Music From Super Mario Sunshine, with the "Yoshi" woodblock inserted at every other loop | Collectable CD for Delfino Plaza | Composition and arrangements Copyright Nintendo |
Main Theme (Super Mario 64) | Original Music From Super Mario 64 | Unlockable CD for Delfino Plaza | Composition and Arrangments Copyright Nintendo |
Ground Theme (Super Mario Bros.) | Remixed Music of the main theme From Super Mario Bros. | Starter song for Mushroomy Kingdom | Arrangment Supervisor: Koji Kondo |
Ground Theme 2 (Super Mario Bros.) | Remixed Music From Super Mario Bros. | Unlockable CD for Mushroomy Kingdom | Arrangement: Masaaki Iwasaki |
Gritzy Desert | Remixed music from Mario and Luigi: Partners in Time | Starter song for Mushroomy Kingdom | |
Underground Theme (Super Mario Bros.) | Remix of the Undreground theme From Super Mario Bros. | Starter song for Mushroomy Kingdom (underground variant) | Arrangement Supervisor: Kentaro Ishizaka |
Underwater Theme (Super Mario Bros.) | Three different versions of the Underwater Theme From Super Mario Bros.; First starts off as the original NES version, then a orchestral version and finally a banjo version. | Unlockable CD for Mushroomy Kingdom (underground variant) | Arrangement Supervisor: Shogo Sakai |
Underground Theme (Super Mario Land) | Remix of the Easton Kingdom theme from Super Mario Land | Unlockable CD for Mushroomy Kingdom (underground variant) | Arrangement: Koji Hayama |
Luigi's Mansion Theme | Orchestration of the Main Theme of Luigi's Mansion | Starter song for Luigi's Mansion | |
Castle / Boss Fortress (Super Mario World / SMB 3) | Remix of the Castle theme from Super Mario World and the Boss theme from Super Mario Bros. 3 | Unlockable CD for Luigi's Mansion | Arrangement Supervisor: Yusuke Takahama |
Airship Theme (Super Mario Bros. 3) | Remix of the Airship theme from Super Mario Bros. 3 | Unlockable CD for Luigi's Mansion | Arrangement: Notoi Sakuraba |
Mario Kart
Title | Description | Usage | Notes |
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Mario Circuit [4] | A remix of the first racetrack music heard in the original Super Mario Kart. | A starter song on Mario Circuit. | Composer: Nintendo, Arranger: TARGET ENTERTAINMENT INC, Arrangement Supervisor: Yusuke Takahama |
Luigi Circuit | A remix of the first racetrack music heard on the track "Luigi Circuit" in Mario Kart 64. | A starter song on Mario Circuit. | Composer: Nintendo, Arrangement: Yasufumi Fukuda |
Waluigi Pinball | A remix of the racetrack music heard on the tracks "Waluigi Pinball" and "Wario Stadium" in Mario Kart DS. | A starter song on Mario Circuit. | Composer: Nintendo, Arranger: HAL Laboratory, Arrangement Supervisor: Kentaro Ishizaka |
Rainbow Road | A track taken directly from Mario Kart Double Dash!!, where it played on the final course, "Rainbow Road". | A CD song on Mario Circuit, collected randomly. | Composition and arrangements Copyright Nintendo. |
Donkey Kong
Title | Description | Usage | Notes |
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Jungle Level Ver.2 | An upbeat remix of the "DK Island Swing" song. | Plays on Rumble Falls | |
Jungle Level | The recognizable "DK Island Swing" that played on several jungle based levels in Donkey Kong Country, made to be more realistic and ambient, complete with jungle noises. | Plays on Rumble Falls | |
King K.Rool / Ship Deck 2 | The final boss theme heard in Donkey Kong Country. May have also appeared in Donkey Kong Country 2. Starts as a sea shanty melody on accordian, then transitions into a hard rock tune. | Plays on Rumble Falls | |
Bramble Blast | Strings remix of Stickerbrush Symphony from Donkey Kong Country 2. | Plays on Rumble Falls | |
Battle for Storm Hill | |||
DK Jungle 1 Theme (Barrel Blast) | |||
The Map Page / Bonus Level | *The two said themes taken directly from Donkey Kong Country and spliced together effortlessly. | Plays on Rumble Falls | |
Donkey Kong | *An atmospheric piece consisting of the 25m stage music with many sound effects overlapping with it | Plays on 75m | |
Opening (Donkey Kong) | Plays on 75m | ||
25m BGM | * The song that plays on the 25m stage of the Original Donkey Kong Stage. Consists of 5 notes
* Taken directly from the original arcade game |
Plays on the 75m stage |
The Legend of Zelda
Title | Description | Usage | Notes |
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Main Theme (The Legend of Zelda) | The original theme from Legend Of Zelda, remixed | ||
Ocarina of Time Medley | A collection of ocarina songs from Legend of Zelda: Ocarina of Time played on an ocarina. | ||
Title (The Legend of Zelda) | |||
The Dark World | A slightly Latin remix of the A Link to the Past song that plays in most outdoor portions of the Dark World. | ||
Hidden Mountain & Forest | Orchestral remix of the song that plays in the Dark World versions of Lost Woods and Death Mountain appearing in A Link to the Past. Unlocked by completing Event #18 on hard difficulty.
Plays on Bridge of Eldin. |
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Hyrule Field Theme | |||
Main Theme (Twilight Princess) | |||
The Hidden Village | |||
Midna's Lament | |||
Great Temple / Temple | A remix of the Great Palace and Palace themes played in Zelda 2: Link's Adventure. Temple portion of the song sounds just like the Temple theme of Melee, only the choir sounds are slightly varied. | Plays on the Classic Melee Temple stage. | |
Dragon Roost Island | The music that plays when exploring the outer part of Dragon Roost Island. Lifted directly from Legend of Zelda: The Wind Waker. | Plays on the Pirate Ship stage. | |
The Great Sea | The music that plays while exploring the vast oceans of what was once Hyrule. Lifted directly from Legend of Zelda: The Wind Waker. | Plays on the Pirate Ship stage. | |
Tal Tal Heights | |||
Song of Storms | |||
Gerudo Valley | The music that plays while staying in parts of the Gerudo reigon of Hyrule. Liftly directly from Legend of Zelda: Ocarina of Time. | ||
Molgera Battle | |||
Village of the Blue Maiden | Randomly collected as a CD. | ||
Termina Field | Randomly collected as a CD. |
Metroid
Title | Description | Usage | Notes |
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Main Theme (Metroid) | |||
Ending (Metroid) | |||
Norfair | A remix of the Norfair theme in the original Metroid. | ||
Theme of Samus Aran, Space Warrior | |||
Vs. Ridley | A remixed version of battle music generally associated with Samus' achenemy Ridley. | A starter song on Frigate Orpheon | |
Vs. Parasite Queen | Taken directly from Metroid Prime, this is the theme for the first boss battle in the game, against the Parasite Queen | A random CD drop on Frigate Orpheon | |
Opening / Menu (Metroid Prime) | |||
Sector 1 | |||
Vs. Meta Ridley | |||
Multiplayer (Metroid Prime 2) |
Yoshi's Island
Title | Description | Usage | Notes |
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Obstacle [5] | A medley consisting mostly of a remix of the "Athletic" level theme from Super Mario World 2: Yoshi's Island and also a bit of the final boss theme. | A starter song on Yoshi's Island. | Composer: Nintendo, Arranger: PROCYON STUDIO CO., LTD., Arrangement Supervisor: Shota Kageyama |
Ending (Yoshi's Island) | A tropical sounding remix of the credits theme from Yoshi's Story, including Yoshi vocals. | A starter song on Yoshi's Island. | Composer: Nintendo, Arrangement: Masafumi Takada |
Yoshi's Island | A jazzy remix of the commonly heard ground level theme from Super Mario World 2: Yoshi's Island. | A starter song on Yoshi's Island. | Composer: Nintendo, Arrangement: Noriyuki Iwadare |
Flower Field | Taken directly from the DS title Yoshi Touch & Go, this was the theme to the level of the same name. | A collectable CD song on Yoshi's Island. | Composer: Nintendo, Arranger: Nintendo, Arrangement Supervisor: Asuka Ohta |
Wildlands | A combination of the "level beginning" jingle and the "Wildlands" level theme from Yoshi's Island DS. | A starter song on Yoshi's Island. | Composer: Nintendo, Arranger: HAL Laboratory Inc., Arrangement Supervisor: Shogo Sakai |
Kirby
Title | Description | Usage | Notes |
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Meta Knight's Revenge | A fast paced jazz remix of the two main themes of the Halberd in Kirby Super Star | This song and others listed here are played on the Halberd stage | |
The Legendary Air Ride Machine | |||
Gourmet Race | A remix of the Gourmet Race theme song from Kirby Super Star. Unlike Melee's remix, this remix is done rock style. | ||
Butter Building | A remix of the theme from the Level 3 stages of "Kirby's Adventure". As the name implies, this collection of levels was called "Butter Building". | ||
Mt. Dedede | A remix of the general theme in the Kirby games when battling King Dedede. | ||
Squeak Squad Theme | |||
Vs. Marx | An updated remix to the boss theme of Marx, who appeared at the end of the Kirby Superstar side-story, Milky Way Wishes. | ||
0² Battle | A remix of the theme that played when you fought the final boss of "Kirby 64: The Crystal Shards", if you collected 100% of the crystal shards. | ||
Boss Theme Medley | A collection of Kirby boss themes spanning from Kirby's Dreamland to Canvas Curse. | ||
Checker Knights | |||
Forest / Nature Area | |||
Frozen Hillside |
Star Fox
Title | Description | Usage | Notes |
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Space Armada | A remix of the theme that played at the level "Space Armada" in the original Star Fox. Parts of this level can be seen throughtout Lylat Cruise's Path. | ||
Corneria | A remix of the theme that played at "Corneria" in the original Star Fox. | ||
Main Theme (Star Fox) | |||
Main Theme (Star Fox 64) | |||
Area 6 | The music for Area 6 from Star Fox 64. | ||
Area 6 Ver. 2 | A slower paced remix of the Area 6 music. | ||
Star Wolf | The theme of Star Wolf slightly updated from Star Fox 64. | ||
Star Wolf (Star Fox: Assault) | An orchestrated version of the Star Wolf theme, taken directly from Star Fox: Assault. | ||
Space Battleground | An orchestral piece that plays during the first shooting sequence of the first level in Star Fox: Assault. | ||
Break Through the Ice |
Pokémon
Title | Description | Usage | Notes |
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Pokémon Main Theme | An orchestrated remix of the main title theme to the Pokémon series. | A starter song on Pokémon Stadium 2. | Arrangement: Seiji Momoi, Composer: GAME FREAK Inc., Composition and arrangements Copyright Nintendo / Creatures Inc. / GAME FREAK Inc., Arrangements Copyright Nintendo |
Road to Viridian City (From Pallet Town/Pewter City) | An orchestrated and remixed medly of two field musics in the original Pokémon games, the first being when traveling Route 1 and the second when being in Viridian City and several other cities. | An unlockable CD song on Pokémon Stadium 2, unlocked when you clear the Go! Triple Finish! event match on any difficulty. | Arrangement Supervisor: Shogo Sakai, Composer: GAME FREAK Inc., Arranger: HAL Laboratory, Inc., Composition and arrangements Copyright Nintendo / Creatures Inc. / GAME FREAK Inc., Arrangements Copyright Nintendo |
Pokémon Center | An orchestrated remix and rearrangement of the theme that consistently plays within each Pokémon Center building in any Pokémon game. | An unlockable CD song on Pokémon Stadium 2, unlocked when you collect over 200 different stickers. | Arrangement Supervisor: Kentaro Ishizaka, Composer: GAME FREAK Inc., Arranger: HAL Laboratory, Inc., Composition and arrangements Copyright Nintendo / Creatures Inc. / GAME FREAK Inc., Arrangements Copyright Nintendo |
Pokémon Gym / Evolution | An orchestrated remix and medley of two classic, consistent Pokémon themes heard in any Pokémon game, the first being the theme heard whenever the Pokémon Trainer explores a Gym building and the second being the repetitive theme heard whenever a Pokémon specie undergoes the evolution sequence. | A starter song on Pokémon Stadium 2. | Arrangement: Kenichi Okuma, Composer: GAME FREAK Inc., Composition and arrangements Copyright Nintendo / Creatures Inc. / GAME FREAK Inc., Arrangements Copyright Nintendo |
Wild Pokémon Battle! (Ruby / Sapphire) | An orchestrated remix of the typical battle theme that occurs whenever the Pokémon Trainer encounters and battles a wild Pokémon in Pokémon Ruby & Sapphire and Pokémon Emerald. | A starter song on Pokémon Stadium 2. | Arrangement Supervisor: Shogo Sakai, Composer: GAME FREAK Inc., Arranger: HAL Laboratory, Inc., Composition and arrangements Copyright Nintendo / Creatures Inc. / GAME FREAK Inc., Arrangements Copyright Nintendo |
Victory Road | A rock remix and rearrangement of the music heard in Pokémon Ruby & Sapphire's version of the cavernous Victory Road location. | A starter song on Spear Pillar. | Arrangement: Motoi Sakuraba, Composer: GAME FREAK Inc., Composition Copyright Nintendo / Creatures Inc. / GAME FREAK Inc. / Pokémon, Arrangements Copyright Nintendo |
Dialga / Palkia Battle at Spear Pillar! | A remix and rearrangement of the battle theme that plays in Pokémon Diamond & Pearl, when the Pokémon Trainer enters his/her story-based battle with the legendary Pokémon of that game's version, Dialga or Palkia. | A starter song on Spear Pillar. | Arrangement Supervisor: Takahiro Nishi, Composer: GAME FREAK Inc., Arranger: GAME ARTS Co.,Ltd., Composition and arrangements Copyright Nintendo / Creatures Inc. / GAME FREAK Inc. / Pokémon, Arrangements Copyright Nintendo |
Wild Pokémon Battle! (Diamond / Pearl) | An orchestrated remix and rearrangement of the typical battle theme that occurs whenever the Pokémon Trainer encounters and battles a wild Pokémon in Pokémon Diamond and Pokémon Pearl. | A starter song on Spear Pillar. | Arrangement: Yuka Tsujiyoko, Composer: GAME FREAK Inc., Composition Copyright Nintendo / Creatures Inc. / GAME FREAK Inc. / Pokémon, Arrangements Copyright Nintendo |
Team Galactic Battle! | A remix of the futuristic battle theme that occurs whenever the Pokémon Trainer engages in a Pokémon battle with trainers belonging to the Sinnoh crime syndicate Team Galactic in Pokémon Diamond & Pearl. | A randomly collectable CD song on Spear Pillar. | Arrangement: Yuka Tsujiyoko, Composer: GAME FREAK Inc., Composition Copyright Nintendo / Creatures Inc. / GAME FREAK Inc. / Pokémon, Arrangements Copyright Nintendo |
Route 209 | An upbeat remix and rearrangement of the more peaceful field music playing in Pokémon Diamond & Pearl, when the Pokémon Trainer enters and explores an overworld area like Route 209. | A randomly collectable CD song on Spear Pillar. | Arrangement Supervisor: Shogo Sakai, Composer: GAME FREAK Inc., Arranger: HAL Laboratory, Inc., Composition and arrangements Copyright Nintendo / Creatures Inc. / GAME FREAK Inc. / Pokémon, Arrangements Copyright Nintendo |
F-Zero
Title | Description | Usage | Notes |
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Mute City [6] | Remix song from the original F-Zero that appeared in the game's first racing stage. A piano and some electronic sounds begin this piece, but then moves into the Mute City BGM, played in a heavy rock style with electric guitars, bass, and drumset. A guitar solo comprises the latter half of this piece before it loops back to the melody and to the beginning. | A Starter song in Port Town Aero Dive | Composer: Nintendo, Composition and Arrangements Copyright Nintendo, Arrangement: Yasufumi Fukuda |
Fire Field | An Unlockable song in Port Town Aero Dive, To Unlock Clear the Event 24: Come On! Blue Falcon!. |
Composer: Nintendo, Arranger: TARGET ENTRETAINMENT INC., Composition and Arrangements Copyright Nintendo, Arrangement Supervisor: Yusuke Takahama | |
White Land | This piece is an arranged version of the White Land BGM in F-Zero. Electric guitar plays the main melody, as expected, backed with keyboard, synths, bass, and drums. A bridge is added as well at the end of the first run through the main melody with a short keyboard solo before looping back to the beginning of the main melody. | A Starter song in Port Town Aero Dive | Composer: Nintendo, Arranger: GAME ARTS Co.,Ltd., Composition and Arrangements Copyright Nintendo, Arrangement: Arata Iiyoshi |
Car Select | This track is taken directly from the car selection theme in F-Zero X. No changes have been made. | A collectable CD song in Port Town Aero Dive | Composition and Arrangements Copyright Nintendo |
Dream Chaser | Featured on several of its racing tracks. This track is taken directly from the BGM for the Silence circuits in F-Zero XNo changes have been made. | An unlockable song in Port Town Aero Dive, To Unlock Play in Port Town Aero Dive ten times. |
Composition and Arrangements Copyright Nintendo |
Devil's Call in Your Heart | This track is taken directly from the BGM for the Devil's Forest circuits in F-Zero X. No changes have been made. | A Starter song in Port Town Aero Dive | Composition and Arrangements Copyright Nintendo |
Climb Up! And Get The Last Chance! | This track is taken directly from the BGM for the White Land circuits in F-Zero X. No changes have been made. | A Starter song in Port Town Aero Dive | Composition and Arrangements Copyright Nintendo |
Brain Cleaner | This track is taken directly from the BGM for when you watch the replay after a race in F-Zero GX. No changes have been made. | A Starter song in Port Town Aero Dive | Composition and Arrangements Copyright Nintendo / SEGA |
Shotgun Kiss | This track is taken directly from the BGM for all of the Casino Palace (Vegas Palace) circuits in F-Zero GX. No changes have been made. | A Starter song in Port Town Aero Dive | Composition and Arrangements Copyright Nintendo / SEGA |
Planet Colors | This track is taken directly from the BGM for all of the Green Plant circuits in F-Zero GX. No changes have been made. | A collectable CD song in Port Town Aero Dive | Composition and Arrangements Copyright Nintendo / SEGA |
EarthBound (Mother)
Title | Description | Usage | Notes |
---|---|---|---|
Porky's Theme | A remixed first half of the theme of Porky Minch in Mother 3 | Plays on New Pork City | |
Unfounded Revenge / Smashing Song of Praise | |||
Mother 3 Love Theme | |||
You Call This a Utopia?! | |||
Humoresque of a Little Dog | The music that plays inside drug and department stores in Mother 1 & 2. Starts out as a slow country tune with a banjo, then quickly turns hoe-down style, and finishes with a slower version of the country tune | ||
Snowman | A remix of the theme that played in the town of Snowman in the original Mother; the song also appeared in EarthBound and Mother 3. |
Fire Emblem
Title | Description | Usage | Notes |
---|---|---|---|
Fire Emblem Theme [7] | An opera-based orchestration of the recurring main theme of the Fire Emblem series, with new Latin lyrics performed by the group who performed the Super Smash Bros. Brawl main theme. | A starter song on Castle Siege. | Composer: INTELLIGENT SYSTEMS, Arranger: HAL Laboratory, INC., Arrangement Supervisor: Shogo Sakai, Lyrics Supervisor: Masahiro Sakurai |
With Mila's Divine Protection (Celica Map 1) | Taken from Fire Emblem Gaiden, with the Fire Emblem main theme integrated | A starter song on Castle Siege. | Composer: INTELLIGENT SYSTEMS, Arrangement: Noriyuki Iwadare |
Attack | A medley of two attack themes from the first English Fire Emblem, first being the "Strike" normal attack theme, and then the "Rise to the Challenge" boss attack theme. | A starter song on Castle Siege. | Composer: Yuka Tsujiyoko, Arrangement: Kenji Ito |
Prepare to Advance | A remix of the song "Combat Preparation" that plays on the pre-battle screen of Fire Emblem: The Sacred Stones, with additional music integrated into it. | A starter song on Castle Siege. | Composer: Yoshihiko Kitamura, Arrangement: Kenji Ito |
Winning Road: Roy's Hope | An orchestrated remix of the upbeat battle theme that plays when a map in the sixth and seventh Fire Emblem games is about to be completed successfully, with additional music integrated into it. | A starter song on Castle Siege. | Composer: Yuka Tsujiyoko, Arranger: HAL Laboratory, Inc. Arrangement Supervisor: Kentaro Ishizaka |
Shadow Dragon Medley | A medley of music from the original Fire Emblem. | A CD song on Castle Siege, collected randomly. | Composer: INTELLIGENT SYSTEMS, Arranger: GAME ARTS Co.,LTD. Arrangement Supervisor: Keigo Ozaki |
Ike's Theme | The battle music exactly as it appears in Fire Emblem: Radiant Dawn, where it plays during certain dramatic chapters involving Ike's group of mercenaries. | A CD song on Castle Siege, unlocked when Ike joins you in the Subspace Emissary. | Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS. |
Against the Dark Knight | The attack music exactly as it appears in Fire Emblem: Path of Radiance and Radiant Dawn, where it plays whenever the Black Knight engages in combat with another unit. | A starter song on Castle Siege. | Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS. |
Crimean Army Sortie | The battle music exactly as it appears in Fire Emblem: Path of Radiance, where it plays during particular later chapters. | A starter song on Castle Siege. | Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS. |
Power-Hungry Fool | The harpsichord-based music exactly as it appears in Fire Emblem: Path of Radiance and Radiant Dawn, where it is used as the main theme of the minor villain Oliver. | A CD song on Castle Siege, unlocked after playing ten brawls on said stage. | Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS. |
Victory is Near | The upbeat battle theme exactly as it appears in Fire Emblem: Path of Radiance, where it plays when certain maps are about to be completed successfully. | A CD song on Castle Siege, collected normally. | Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS. |
Kid Icarus
Title | Description | Usage | Notes |
---|---|---|---|
Underworld | A remix of the title theme and the Underworld stage. The ending includes the Grim Reaper and the Game Over themes. | Plays in the Skyworld stage. | |
Skyworld | A remix of the Skyworld theme. A familiar John Phillip Sousa marching song can be heard. | Plays in the Skyworld stage. | |
Title (Kid Icarus) | A newly created remix of the Kid Icarus title screen theme. | Plays in the Skyworld stage. | |
Kid Icarus Original Medley | The original 8-bit versions of all the themes listed above. Includes the the title screen theme, Underworld theme, the Skyworld theme, the Level 3 theme, and the game over theme. | Plays in the Skyworld stage. |
WarioWare, Inc.
Title | Description | Usage | Notes |
---|---|---|---|
WarioWare, Inc. | A medley of the Main Menu music in WarioWare, Inc.: Mega Microgame$ and the title screen music. | Plays on the WarioWare Inc. stage. | |
WarioWare, Inc. Medley | |||
Ashley's Song | The theme for Ashley from WarioWare. | Plays on the Warioware Inc stage. | |
Ashley's Song (JP) | The theme for Ashley from WarioWare in Japanese. | Plays on the WarioWare Inc. stage. | |
Mike's Song | the theme for Mike from Warioware: Touched! | Unlockable Cd for Warioware Inc. Stage. | |
Mike's Song (JP) | the theme for Mike from Warioware: Touched! in Japanese. | Unlockable Cd for the Warioware Inc. Stage. | |
Mona Pizza's Song | |||
Mona Pizza's Song (JP) |
Pikmin
Title | Description | Usage | Notes |
---|---|---|---|
Main Theme (Pikmin) | The Pikmin main theme. Sounds mysterious, like a jungle. | Plays on the Distant Plant stage. | |
World Map (Pikmin 2) | |||
Stage Clear / Title Pikmin (Pikmin) | |||
Forest of Hope | |||
Ai no Uta | |||
Ai no Uta (French Version) | |||
Tane no Uta | |||
Environmental Noises |
Animal Crossing
Title | Description | Usage | Notes |
---|---|---|---|
Title (Animal Crossing) | |||
Go K.K. Rider! | A remixed version of the K.K. Slider Song of the same name. The first verse is instrumental, but the second verse has vocals by K.K. Slider. | ||
2:00 a.m. | The music that plays at 2:00 AM in Animal Crossing, remixed and performed by K.K. Slider. | ||
Town Hall and Tom Nook's Store | |||
The Roost |
Nintendo
Title | Description | Usage | Notes |
---|---|---|---|
Ice Climber | This is an arrangement of the Ice Climber piece found in Melee. Begins with indecipherable voice samples along with a piano playing the
title screen/bonus round theme. The tempo then speeds up as electric guitar takes over, but once the sleigh bells ring, the tempo slows down and the main level theme is played before it loops back to the beginning. Varies according to the stage's changing environment. |
Starter Song on Summit | |
Balloon Trip | Includes the sound effect of a balloon inflating and an interesting arrangement of
the Balloon Trip mode and Bonus Rounds from Balloon Fight. Consists of mostly synths backed by drumset. |
Starter Song on Summit | |
Shin Onigashima | A strong, opening guitar riff leads to a speed metal arrangement of the main theme of the game, which was originally modeled off of on early Japanese folk music. An incredibly fast, rock band song. | Starter Song on Summit | |
Clu Clu Land | Unlockable CD; plays on Summit | ||
Mario Bros. | A slightly classic Mario theme based on Mozart's Eine kleine Nachtmusik | ||
Gyromite | A medley of Gyromite themes | Unlockable CD; plays on Super Mario Bros. | |
Famicom Medley | A strong medley of many well-known Famicom songs. | ||
Power-Up Music | Music that plays when you acquire a Golden Hammer in Wrecking Crew. The same music is used when one acquires a Golden Hammer. | ||
Douchuumen (Nazo no Murasamejo) | Unlockable CD; plays on Super Mario Bros. | ||
Flat Zone 2 | A new remix for Game & Watch's theme. Mostly consists of beeps and such. | Plays on the Flat Zone 2 stage. | |
Chill (Dr.Mario) | A remix of the Chill theme from Dr. Mario. | ||
Pictochat | A theme created for the Pictochat stage. | Plays on the Pictochat stage. | |
Mii Channel | The theme from the Wii's inbuilt Mii Channel. | Can be unlocked to play on the Pictochat stage. | |
Wii Shop Channel | The theme from the Wii's inbuilt Shop Channel. | Can be unlocked to play on the Pictochat stage. | |
Shaberu! DS Cooking Navi | |||
Brain Age: Train Your Brain in Minutes a Day | |||
Opening Theme (Wii Sports) | |||
Charge! (Wii Play) | |||
Lip's Theme (Panel de Pon) | |||
Tetris: Type A | A remix of the classic Type A Tetris music, Korobeiniki | ||
Tetris: Type B | A remix of the classic Type B Tetris music, includes vocalized chanting. | ||
Title (3D Hot Rally) | |||
Tunnel Scene (X) | |||
Mario Tennis / Mario Golf | |||
Marionation Gear | |||
Title (Big Brain Academy) | A more upbeat and faster-paced remix of the quirky title screen theme to Big Brain Academy. | A randomly collected CD song for Distant Planet. | Arrangement Supervisor: Toru Minegishi, Composer: Nintendo, Arranger: Nintendo, Composition and arrangements Copyright Nintendo. |
Golden Forest (1080° Snowboarding) | |||
Battle Scene / Final Boss (Golden Sun) | A progressive rock remix of two battle themes in Golden Sun: The Lost Age, starting with the game's standard battle theme (often called "Felix's battle theme") and looping the game's final boss theme (often called the "Doom Dragon theme") afterwards. | A CD song for the Norfair stage, collected randomly. | Arrangement: Motoi Sakuraba, Composer: Motoi Sakuraba, Composition and arrangements Copyright Nintendo. |
Excite Truck | Music taken straight from the menu of Excite Truck. | An unlockable CD for Mario Circuit. |
Metal Gear
Title | Description | Usage | Notes |
---|---|---|---|
MGS4 ~Theme of Love~ Smash Bros. Brawl Version | A main theme song from the upcoming MGS4 game. It was made specially from SSBB. | Plays on the Shadow Moses Island stage. | |
Encounter | A remixed version of the Alert Phase theme from MGS. The song that played during the [Snake Joins The Brawl] movie, his entrance movie into SSBB. | Plays on the Shadow Moses Island stage. | |
Theme of Tara | A remixed version of Tara's Theme from MSX2. Here's some quick trivia: This is also the theme that plays when you are playing VR Missions in MGS: VR Missions and when you play VR Missions as MGS1 Snake in MGS2: Sons Of Liberty. | Plays on the Shadow Moses Island stage. | |
Battle in the Base | The original version of the Alert Phase theme from MGS3. | Plays on the Shadow Moses Island stage. | |
Yell "Dead Cell" | A changed version of the MGS2 boss battle theme that played when you faced the members of Dead Cell (Vamp, Fortune, and Fatman). It has been changed slightly from the game version. | Plays on the Shadow Moses Island stage. | |
Cavern | |||
Snake Eater (Instrumental) | The instrumental version of the main theme of Metal Gear Solid 3: Snake Eater. | Can be unlocked by playing 15 VS matches on Shadow Moses Island, and can be played on Shadow Moses Island once unlocked. | |
Theme of Solid Snake | The original theme from the prologue of Metal Gear 2: Solid Snake | Can be unlocked to be played in the Shadow Moses Island Stage. | |
Calling to the Night | The ending theme to Metal Gear Solid: Portable Ops, only the first verse and chorus. | Can be unlocked to be played in the Shadow Moses Island stage, and plays during Snake's Classic mode roll call sequence. |
SONIC THE HEDGEHOG
Title | Description | Usage | Notes |
---|---|---|---|
Green Hill Zone | The song that plays on Green Hill Zone. Taken directly from Sonic the Hedgehog | ||
Angel Island Zone | A remixed version of the theme song that plays on Angel Island Zone from Sonic the Hedgehog 3 | Plays on the Green Hill Zone stage. | |
Scrap Brain Zone | A ripped version of the Scrap Brain Zone theme from Sonic The Hedgehog. | Plays on the Green Hill Zone stage. | |
Emerald Hill Zone | Stage music from the Emerald Hill Zone stage in Sonic The Hedgehog 2. | Plays on the Green Hill Zone stage. | |
Sonic Boom | The theme song for the American version of Sonic CD | Plays on the Green Hill Zone stage. | |
Super Sonic Racing | The theme song from Sonic R | Plays on the Green Hill Zone stage. | |
Open Your Heart | The theme song for Super Sonic and main theme of Sonic Adventure | Plays on the Green Hill Zone stage. | |
Live & Learn | The theme song for Super Sonic and main theme of Sonic Adventure 2, only playing the first verse, chorus, and part of the bridge. | Plays on the Green Hill Zone stage. | |
Sonic Heroes | The theme song for Sonic Heroes, and unlike the other songs, this is the full version. | Plays on the Green Hill Zone stage. | |
Right There, Ride On | Song of the first stage in Sonic Rush | Plays on the Green Hill Zone stage. | |
HIS WORLD (Instrumental) | The theme song for Sonic the Hedgehog (2006) | Plays on the Green Hill Zone stage, but must be unlocked. | |
Seven Rings In Hand | The theme song from Sonic and the Secret Rings, only the first verse and first chorus. | Plays on the Green Hill Zone stage. |
Removed Songs
Some songs were intended to be in Brawl but were removed for unknown reasons or copyright issues. [8]
- Because I Love You- Earthbound
- Eight Melodies- Mother
- MGS2 Main Theme- Metal Gear Solid 2: Sons of Liberty
- Beware the Forest's Mushrooms- Super Mario RPG: Legend of the Seven Stars
- Hippie Battle Theme- Mother
- You Can Do Anything- Sonic CD (JP)
- The Loner, Falco Lombardi- Star Fox Command
- Ballad of the Windfish- The Legend of Zelda: Link's Awakening
- Yoshi's Cookie Type A- Yoshi's Cookie
- Boss Battle Theme- Mario & Luigi: Partners in Time
- The Chosen Ones- Fire Emblem